private void CoolDownStart() { CountDownBar.Value = 100; CountDownBar.Foreground = new SolidColorBrush(Colors.Turquoise); GameDescTextBlock.Text = $"Round {++_roundNum} is coming..."; CountDownAnimation.Begin(); _gameStatus = true; }
private async Task GameStarted() { ClearSongInfo(); CountDownBar.Value = 100; CountDownBar.Foreground = new SolidColorBrush(Colors.HotPink); GameDescTextBlock.Text = $"Round {_roundNum} "; await PlaySong(); CountDownAnimation.Begin(); _gameStatus = false; }