Esempio n. 1
0
 private void Start()
 {
     rb       = GetComponent <Rigidbody2D>();
     refTime  = -1f;
     currTime = 0f;
     cd       = GameObject.FindGameObjectWithTag("DeathManager").GetComponent <CountDeath>();
 }
Esempio n. 2
0
    void Start()
    {
        cd = GameObject.FindGameObjectWithTag("DeathManager").GetComponent <CountDeath>();
        int nbDeath    = cd.nbDeath;
        int diff       = cd.difficulty;
        int whichLevel = cd.levelPlaying;

        if (whichLevel == 1)
        {
            if (nbDeath > 3)
            {
                GetComponent <Text>().text = nbDeath + " deaths, I have seen better, but nice job I guess.";
            }
            else if (nbDeath > 0)
            {
                GetComponent <Text>().text = nbDeath + " deaths, not that bad... Congratulation I guess.";
            }
            else if (nbDeath == 0 && diff != 3)
            {
                GetComponent <Text>().text = "You didn't even die once, you are better than what I would expect. But you were not on the hardest mode thought.";
            }
            else if (nbDeath == 0 && diff == 3)
            {
                GetComponent <Text>().text = "You didn't even die once, you are better than what I would expect. I would have made you a cake if I knew how to cook.";
            }
        }
        else if (whichLevel == 2)
        {
            if (nbDeath > 3)
            {
                GetComponent <Text>().text = nbDeath + " deaths, I have seen better, but nice job I guess.";
            }
            else if (nbDeath > 0)
            {
                GetComponent <Text>().text = nbDeath + " deaths, not that bad... Congratulation I guess.";
            }
            else if (nbDeath == 0 && diff != 3)
            {
                GetComponent <Text>().text = "You didn't even die once, you are better than what I would expect. But you were not on the hardest mode thought.";
            }
            else if (nbDeath == 0 && diff == 3)
            {
                GetComponent <Text>().text = "You didn't even die once, to be honnest I'm pretty impressed. Congratulation.";
            }
        }
        else if (whichLevel == 7)
        {
            GetComponent <Text>().text = "Thanks for finishing the tutorial, you are now ready to play.";
        }
    }
Esempio n. 3
0
    private void Start()
    {
        CountDeath cd = GameObject.FindGameObjectWithTag("DeathManager").GetComponent <CountDeath>();

        networkPort = cd.port;
        if (cd.doesHost)
        {
            StartHost();
        }
        else
        {
            networkAddress = cd.ip;
            StartClient();
        }
    }
Esempio n. 4
0
 void Start()
 {
     cd = GameObject.FindGameObjectWithTag("DeathManager").GetComponent <CountDeath>();
     laserRobots.colors      = setBlockColor(laserRobots.colors, (cd.laserRobots) ? (Color.green) : (Color.red));
     pushRobots.colors       = setBlockColor(pushRobots.colors, (cd.pushRobots) ? (Color.green) : (Color.red));
     crates.colors           = setBlockColor(crates.colors, (cd.crates) ? (Color.green) : (Color.red));
     shakePowerup.colors     = setBlockColor(shakePowerup.colors, (cd.shakePowerup) ? (Color.green) : (Color.red));
     keyboardPowerup.colors  = setBlockColor(keyboardPowerup.colors, (cd.keyboardPowerup) ? (Color.green) : (Color.red));
     magnetPowerup.colors    = setBlockColor(magnetPowerup.colors, (cd.magnetPowerup) ? (Color.green) : (Color.red));
     cornerPowerup.colors    = setBlockColor(cornerPowerup.colors, (cd.cornerPowerup) ? (Color.green) : (Color.red));
     gunPowerup.colors       = setBlockColor(gunPowerup.colors, (cd.gunPowerup) ? (Color.green) : (Color.red));
     visionPowerup.colors    = setBlockColor(visionPowerup.colors, (cd.visionPowerup) ? (Color.green) : (Color.red));
     duplicatePowerup.colors = setBlockColor(duplicatePowerup.colors, (cd.duplicatePowerup) ? (Color.green) : (Color.red));
     timerPowerup.colors     = setBlockColor(timerPowerup.colors, (cd.timerPowerup) ? (Color.green) : (Color.red));
     trapPowerup.colors      = setBlockColor(trapPowerup.colors, (cd.trapPowerup) ? (Color.green) : (Color.red));
 }
Esempio n. 5
0
    private void Start()
    {
        CountDeath cd = GameObject.FindGameObjectWithTag("DeathManager").GetComponent <CountDeath>();

        cd.nbDeath++;
        if (cd.levelPlaying == 3)
        {
            GetComponent <Text>().text = "Your score: " + cd.score;
        }
        else
        {
            sentence = GetComponent <Text>();
            switch (Random.Range(0, 10))
            {
            case 0: sentence.text = "Are you even trying ?"; break;

            case 1: sentence.text = "Death won't save you, I still have many clones of you."; break;

            case 2: sentence.text = "Is dying the only thing you can do ?"; break;

            case 3: sentence.text = "If doing mistake really help to learn, you would be a god right now."; break;

            case 4: sentence.text = "That was fun but you can begin to try now."; break;

            case 5: sentence.text = "Why the robots aren't helping you ? They consider you as too unevoled to survive."; break;

            case 6: sentence.text = "Did you try using your brain instead of running into lasers ?"; break;

            case 7: sentence.text = "Running into lasers won't make them malfunction, you can't stop with this strategy now."; break;

            case 8: sentence.text = "I wish I had someone clever to do this job but I'm stuck with you instead..."; break;

            case 9: sentence.text = "There is a cake awaiting you at the end... Maybe..."; break;
            }
            sentence.text += System.Environment.NewLine + System.Environment.NewLine + System.Environment.NewLine + "(You died " + cd.nbDeath + " times.)";
        }
    }
Esempio n. 6
0
 private void Start()
 {
     currTime     = -1f;
     currTimeDead = -1f;
     angleDeriv   = 0f;
     secondWeapon = true;
     currReload   = 0f;
     magnetForce  = 0f;
     up           = "Up";
     down         = "Down";
     left         = "Left";
     right        = "Right";
     impulse      = Vector2.zero;
     if (SceneManager.GetActiveScene().name == "DeathScene" || SceneManager.GetActiveScene().name == "MultiScene" || SceneManager.GetActiveScene().name == "RandomScene")
     {
         inIntro = false;
     }
     else
     {
         inIntro = true;
     }
     cd   = GameObject.FindGameObjectWithTag("DeathManager").GetComponent <CountDeath>();
     diff = cd.difficulty;
     if (deathText != null)
     {
         deathText.text = cd.nbDeath.ToString();
     }
     darkCounter = 0;
     addForce    = 0;
     sr          = GetComponent <SpriteRenderer>();
     rb          = GetComponent <Rigidbody2D>();
     score       = 0;
     mainCam     = Camera.main;
     isNetwork   = (GetComponent <NetworkIdentity>() != null);
     isPause     = false;
 }
Esempio n. 7
0
 private void Start()
 {
     cd = GameObject.FindGameObjectWithTag("DeathManager").GetComponent<CountDeath>();
     setDiff(cd.difficulty);
 }
Esempio n. 8
0
    void Start()
    {
        cd   = GameObject.FindGameObjectWithTag("DeathManager").GetComponent <CountDeath>();
        diff = GameObject.FindGameObjectWithTag("DeathManager").GetComponent <CountDeath>().difficulty;
        map  = new Item[30, maxY];
        for (int i = 0; i < 30; i++)
        {
            for (int y = 0; y < maxY; y++)
            {
                map[i, y].go   = null;
                map[i, y].supp = 0;
            }
        }
        int maxMove;

        if (cd.laserRobots)
        {
            if (diff == 1)
            {
                maxMove = 1;
            }
            else if (diff == 2)
            {
                maxMove = 1;
            }
            else if (diff == 3)
            {
                maxMove = Random.Range(1, 3);
            }
            else
            {
                throw new System.Exception("diff have an invalid value.");
            }
        }
        else
        {
            maxMove = 0;
        }
        int maxFreeze;

        if (cd.pushRobots)
        {
            if (diff == 1)
            {
                maxFreeze = 1;
            }
            else if (diff == 2)
            {
                maxFreeze = Random.Range(1, 3);
            }
            else if (diff == 3)
            {
                maxFreeze = Random.Range(2, 4);
            }
            else
            {
                throw new System.Exception("diff have an invalid value.");
            }
        }
        else
        {
            maxFreeze = 0;
        }
        int maxWall;

        if (diff == 1)
        {
            maxWall = Random.Range(5, 11);
        }
        else if (diff == 2)
        {
            maxWall = Random.Range(10, 16);
        }
        else if (diff == 3)
        {
            maxWall = Random.Range(15, 21);
        }
        else
        {
            throw new System.Exception("diff have an invalid value.");
        }
        int maxCrate;

        if (cd.crates)
        {
            if (diff == 1)
            {
                maxCrate = Random.Range(1, 4);
            }
            else if (diff == 2)
            {
                maxCrate = Random.Range(2, 5);
            }
            else if (diff == 3)
            {
                maxCrate = Random.Range(3, 7);
            }
            else
            {
                throw new System.Exception("diff have an invalid value.");
            }
        }
        else
        {
            maxCrate = 0;
        }
        int chanceSpawn = 50;

        for (int i = 0; i < maxWall; i++)
        {
            int xPos, yPos;
            do
            {
                xPos = Random.Range(0, 30);
                yPos = Random.Range(0, maxY);
            } while (map[xPos, yPos].go != null || !isAreaFree(new Vector2(xPos, yPos)));
            map[xPos, yPos].go = wall;
        }
        int nbLasers = maxWall;

        for (int i = 0; i < 30; i++)
        {
            for (int y = 0; y < maxY; y++)
            {
                if (map[i, y].go != null)
                {
                    if (map[i, y].go == wall)
                    {
                        Vector2[] allPos = new Vector2[4] {
                            new Vector2(0, 1), new Vector2(1, 0), new Vector2(-1, 0), new Vector2(0, -1)
                        };
                        bool[] doesRot = new bool[4] {
                            false, true, true, false
                        };
                        Vector2 currPos = new Vector2(i, y);
                        if (Random.Range(0, 100) < chanceSpawn || nbLasers + maxWall / 3 < maxWall)
                        {
                            nbLasers--;
                            int z = Random.Range(0, 4);
                            if (isDirectionWall(currPos + allPos[z], allPos[z]))
                            {
                                addLasers(currPos + allPos[z], allPos[z], doesRot[z]);
                            }
                        }
                    }
                }
            }
        }
        for (int i = 0; i < maxCrate; i++)
        {
            int xPos, yPos;
            do
            {
                xPos = Random.Range(0, 30);
                yPos = Random.Range(0, maxY);
            } while (map[xPos, yPos].go != null);
            map[xPos, yPos].go = box;
        }
        for (int i = 0; i < maxMove; i++)
        {
            int xPos, yPos;
            do
            {
                xPos = Random.Range(0, 30);
                yPos = Random.Range(0, maxY);
            } while (map[xPos, yPos].go != null);
            map[xPos, yPos].go = robotMove;
        }
        for (int i = 0; i < maxFreeze; i++)
        {
            int xPos, yPos;
            do
            {
                xPos = Random.Range(2, 30 - 2);
                yPos = Random.Range(2, maxY - 2);
            } while (map[xPos, yPos].go != null);
            map[xPos, yPos].go = robotFreeze;
        }
        for (int i = 0; i < 8; i++)
        {
            int xPos, yPos;
            do
            {
                xPos = Random.Range(0, 30);
                yPos = Random.Range(0, maxY);
            } while (map[xPos, yPos].go != null);
            map[xPos, yPos].go = objective;
        }
        int nbShake     = 0;
        int nbKeyboard  = 0;
        int nbAim       = 0;
        int nbCorner    = 0;
        int nbGun       = 0;
        int nbVision    = 0;
        int nbDuplicate = 0;
        int nbTimer     = 0;
        int nbTrap      = 0;

        for (int i = 0; i < 30; i++)
        {
            for (int y = 0; y < maxY; y++)
            {
                if (map[i, y].go != null)
                {
                    GameObject go;
                    if (map[i, y].go == laser && map[i, y].supp == 2)
                    {
                        go = Instantiate(map[i, y].go, new Vector2(i * 0.5f + -7.22f, y * -0.5f + 4.49f), Quaternion.Euler(0, 0, 90));
                    }
                    else if (map[i, y].go == laser && map[i, y].supp == 3)
                    {
                        go = Instantiate(map[i, y].go, new Vector2(i * 0.5f + -7.22f, y * -0.5f + 4.49f), Quaternion.Euler(0, 0, 90));
                        GameObject go2 = Instantiate(map[i, y].go, new Vector2(i * 0.5f + -7.22f, y * -0.5f + 4.49f), Quaternion.identity);
                        go2.GetComponent <MoveLaser>().pc       = player.GetComponent <PlayerController>();
                        go2.GetComponent <MoveLaser>().gameOver = gameOver;
                    }
                    else
                    {
                        go = Instantiate(map[i, y].go, new Vector2(i * 0.5f + -7.22f, y * -0.5f + 4.49f), Quaternion.identity);
                    }
                    if (map[i, y].go == laser)
                    {
                        go.GetComponent <MoveLaser>().pc       = player.GetComponent <PlayerController>();
                        go.GetComponent <MoveLaser>().gameOver = gameOver;
                    }
                    else if (map[i, y].go == objective)
                    {
                        if (!cd.shakePowerup && !cd.keyboardPowerup && !cd.magnetPowerup && !cd.cornerPowerup && !cd.gunPowerup && !cd.visionPowerup && !cd.duplicatePowerup && !cd.timerPowerup && !cd.trapPowerup)
                        {
                            map[i, y].go.GetComponent <PowerDown>().pde = (PowerDown.powerDownE) 5; // None
                        }
                        else
                        {
                            int randomNb;
                            int it = 0;
                            do
                            {
                                randomNb = Random.Range(0, 9);
                                if (randomNb == 1)
                                {
                                    randomNb = 3;
                                }
                                else if (randomNb == 2)
                                {
                                    randomNb = 4;
                                }
                                else if (randomNb == 3)
                                {
                                    randomNb = 1;
                                }
                                else if (randomNb == 4)
                                {
                                    randomNb = 6;
                                }
                                else if (randomNb == 5)
                                {
                                    randomNb = 7;
                                }
                                else if (randomNb == 6)
                                {
                                    randomNb = 8;
                                }
                                else if (randomNb == 7)
                                {
                                    randomNb = 9;
                                }
                                else if (randomNb == 8)
                                {
                                    randomNb = 10;
                                }
                                it++;
                                if (it == 100)
                                {
                                    randomNb = 5; break;
                                }
                            } while ((randomNb == 0 && !cd.shakePowerup) || (randomNb == 3 && !cd.keyboardPowerup) ||
                                     (randomNb == 4 && !cd.magnetPowerup) || (randomNb == 1 && !cd.cornerPowerup) || (randomNb == 6 && !cd.gunPowerup) || (randomNb == 7 && !cd.visionPowerup) || (randomNb == 8 && !cd.duplicatePowerup) ||
                                     (randomNb == 9 && !cd.timerPowerup) || (randomNb == 10 && !cd.trapPowerup) ||
                                     (randomNb == 0 && nbShake >= 4) || (randomNb == 3 && nbKeyboard >= 2) || (randomNb == 4 && nbAim >= 4) || (randomNb == 1 && nbCorner >= 4) ||
                                     (randomNb == 6 && nbGun >= 1) || (randomNb == 7 && nbVision >= 1) || (randomNb == 8 && nbDuplicate >= 1) || (randomNb == 9 && nbTimer >= 1) || (randomNb == 10 && nbTrap >= 4));
                            if (randomNb == 0)
                            {
                                nbShake++;
                            }
                            else if (randomNb == 3)
                            {
                                nbKeyboard++;
                            }
                            else if (randomNb == 4)
                            {
                                nbAim++;
                            }
                            else if (randomNb == 1)
                            {
                                nbCorner++;
                            }
                            else if (randomNb == 6)
                            {
                                nbGun++;
                            }
                            else if (randomNb == 7)
                            {
                                nbVision++;
                            }
                            else if (randomNb == 8)
                            {
                                nbDuplicate++;
                            }
                            else if (randomNb == 9)
                            {
                                nbTimer++;
                            }
                            else if (randomNb == 10)
                            {
                                nbTrap++;
                            }
                            map[i, y].go.GetComponent <PowerDown>().pde = (PowerDown.powerDownE)randomNb;
                        }
                    }
                    else if (map[i, y].go == robotMove)
                    {
                        go.GetComponent <KillPlayer>().player            = player;
                        go.GetComponentInChildren <MoveLaser>().pc       = player.GetComponent <PlayerController>();
                        go.GetComponentInChildren <MoveLaser>().gameOver = gameOver;
                    }
                    else if (map[i, y].go == robotFreeze)
                    {
                        go.GetComponent <LaunchCrate>().player = player;
                    }
                }
            }
        }
    }
Esempio n. 9
0
 private void Start()
 {
     currentLevel = GameObject.FindGameObjectWithTag("DeathManager").GetComponent <CountDeath>().levelPlaying;
     cd           = GameObject.FindGameObjectWithTag("DeathManager").GetComponent <CountDeath>();
 }