Esempio n. 1
0
    private void CreateCough()
    {
        Vector2 coughVel = facing.normalized;

        coughVel *= CoughSpeed;
        coughVel += rb.velocity;

        coughing        = true;
        coughFrameIndex = 0;
        coughFrameTimer = FRAME_TIME;

        PlaySound(Name + "/cough");

        cough = Instantiate(CoughPrefab);
        cough.transform.position = gameObject.transform.position;
        cough.transform.parent   = gameObject.transform;
        cough.GetComponent <Rigidbody2D>().velocity = coughVel;
        Cough         = cough.GetComponent <Cough>();
        Cough.cougher = this;
    }
Esempio n. 2
0
 public Patient(string completeName, string address, string district, string city, DateTime birthDate,
                Sex sex, Color color, CivilState civilState, string religion, Scholarship scholarity, string profession,
                string naturality, double weight, double height, string phoneNumber, string email, string currentDisease,
                string associateDisease, string preexistentDisease, string history, string habits, string diagnosis,
                string complain, string medication, string mobility, string consciousState, string skin, string air,
                string toraxFormat, Ventilation ventilationType, MuscularPattern muscularPattern, VentilatoryRythm ventilatoryRythm, string abdomen,
                string signals, string symptoms, ToraxMobility toraxMobility, PulmonarExpansion pulmonarExpansion, double fr, double fc, double sp,
                double pa, double temperature, string pulmonarHearing, Cough cough, string secretion, string tonus,
                string reflexes, string strength, string sensibility, string motorControl, string complementary,
                string functionalDiagnosis, string problem, string target, string conduct, List <EvolutionRegister> evolutions)
 {
     CompleteName       = completeName;
     Address            = address;
     District           = district;
     City               = city;
     BirthDate          = birthDate;
     Sex                = sex;
     Color              = color;
     CivilEstate        = civilState;
     Religion           = religion;
     Scholarity         = scholarity;
     Profession         = profession;
     Naturality         = naturality;
     Weight             = weight;
     Height             = height;
     PhoneNumber        = phoneNumber;
     Email              = email;
     CurrentDisease     = currentDisease;
     AssociateDisease   = associateDisease;
     PreexistentDisease = preexistentDisease;
     History            = history;
     Habits             = habits;
     Diagnosis          = diagnosis;
     Complain           = complain;
     Medication         = medication;
     Mobility           = mobility;
     ConsciousState     = consciousState;
     Skin               = skin;
     Air                = air;
     ToraxFormat        = toraxFormat;
     VentilationType    = ventilationType;
     MuscularPattern    = muscularPattern;
     VentilatoryRythm   = ventilatoryRythm;
     Abdomen            = abdomen;
     Signals            = signals;
     Symptoms           = symptoms;
     ToraxMobility      = toraxMobility;
     PulmonarExpansion  = pulmonarExpansion;
     Fr                  = fr;
     Fc                  = fc;
     Sp                  = sp;
     Pa                  = pa;
     Temperature         = temperature;
     PulmonarHearing     = pulmonarHearing;
     Cough               = cough;
     Secretion           = secretion;
     Tonus               = tonus;
     Reflexes            = reflexes;
     Strength            = strength;
     Sensibility         = sensibility;
     MotorControl        = motorControl;
     Complementary       = complementary;
     FunctionalDiagnosis = functionalDiagnosis;
     Problem             = problem;
     Target              = target;
     Conduct             = conduct;
     Evolutions          = evolutions;
 }