Esempio n. 1
0
    int RandomSkin()
    {
        List <Cotsume> testAllSkinBuy = new List <Cotsume>();

        for (int i = 0; i < skins.cotsume.Length; i++)
        {
            testAllSkinBuy.Add(skins.cotsume[i]);
        }

        Cotsume skinEnemys = testAllSkinBuy[Random.Range(0, (int)testAllSkinBuy.Count)];

        return(skinEnemys.id);
    }
Esempio n. 2
0
    int RandomSkin()
    {
        List <Cotsume> testAllSkinBuy = new List <Cotsume>();

        if (packages.Length != 0)
        {
            for (int i = 0; i < randomInPackages.cotsume.Length; i++)
            {
                testAllSkinBuy.Add(randomInPackages.cotsume[i]);
            }
        }
        else
        {
            for (int i = 0; i < controllerSkin.cotsume.Length; i++)
            {
                for (int j = 0; j < skinsE.Length; j++)
                {
                    if (controllerSkin.cotsume[i].id == skinsE[j])
                    {
                        testAllSkinBuy.Add(controllerSkin.cotsume[i]);
                    }
                }
            }
        }

        Cotsume skinEnemys = testAllSkinBuy[Random.Range(0, (int)testAllSkinBuy.Count)];

        return(skinEnemys.id);



        /*        List<Cotsume> testAllSkinBuy = new List<Cotsume>();
         *      //
         *      for (int i = 0; i < controllerSkin.cotsume.Length; i++)
         *      {
         *          for (int j = 0; j < skinsE.Length; j++)
         *          {
         *              if (controllerSkin.cotsume[i].id == skinsE[j])
         *              {
         *                  testAllSkinBuy.Add(controllerSkin.cotsume[i]);
         *              }
         *          }
         *      }
         *
         *      Cotsume skinEnemys = testAllSkinBuy[Random.Range(0, (int)testAllSkinBuy.Count)];
         *      return skinEnemys.id;*/
    }
Esempio n. 3
0
    void actionCotsume()
    {
        if (id > 0)
        {
            for (int i = 0; i < ControllerSkins.cotsume.Length; i++)
            {
                if (ControllerSkins.cotsume[i].id == id)
                {
                    cotsume = ControllerSkins.cotsume[i];
                }
            }
        }
        else
        {
            List <Cotsume> testAllSkins = new List <Cotsume>();

            testAllSkins.Clear();
            for (int i = 0; i < ControllerSkins.cotsume.Length; i++)
            {
                if (ControllerSkins.cotsume[i].checkBuy)
                {
                    testAllSkins.Add(ControllerSkins.cotsume[i]);
                }
            }

            Debug.Log(testAllSkins.Count);
            if (testAllSkins.Count >= 1)
            {
                cotsume = testAllSkins[Random.Range(0, (int)testAllSkins.Count)];
            }
            else
            {
                cotsume = ControllerSkins.cotsume[52];
            }


            //cotsume = ControllerSkins.cotsume[0];
        }

        if (cotsume)
        {
            gameObject.GetComponent <EnemyManager>().HP = HP;

            if (gameObject.GetComponent <EnemyManager>().Slider)
            {
                gameObject.GetComponent <EnemyManager>().Slider.maxValue = HP;
            }

            Head.GetComponent <SpriteRenderer>().sprite  = cotsume.Head;
            Chest.GetComponent <SpriteRenderer>().sprite = cotsume.Chest;
            Hip.GetComponent <SpriteRenderer>().sprite   = cotsume.Hip;

            UpperArm_R.GetComponent <SpriteRenderer>().sprite = cotsume.UpperArm_R;
            LowerArm_R.GetComponent <SpriteRenderer>().sprite = cotsume.LowerArm_R;
            UpperArm_L.GetComponent <SpriteRenderer>().sprite = cotsume.UpperArm_L;
            LowerArm_L.GetComponent <SpriteRenderer>().sprite = cotsume.LowerArm_L;

            UpperLeg_R.GetComponent <SpriteRenderer>().sprite = cotsume.UpperLeg_R;
            lowerLeg_R.GetComponent <SpriteRenderer>().sprite = cotsume.LowerLeg_R;
            UpperLeg_L.GetComponent <SpriteRenderer>().sprite = cotsume.UpperLeg_L;
            lowerLeg_L.GetComponent <SpriteRenderer>().sprite = cotsume.LowerLeg_L;
        }
    }