protected override void OnTarget(Mobile from, object o) { if (m_Talisman == null || m_Talisman.Deleted) { return; } Mobile target = o as Mobile; if (from.Talisman != m_Talisman) { from.SendLocalizedMessage(502641); // You must equip this item to use it. } else if (target == null) { from.SendLocalizedMessage(1046439); // That is not a valid target. } else if (m_Talisman.ChargeTime > 0) { from.SendLocalizedMessage(1074882, m_Talisman.ChargeTime.ToString()); // You must wait ~1_val~ seconds for this to recharge. } else if (m_Talisman.Charges == 0 && m_Talisman.MaxCharges > 0) { from.SendLocalizedMessage(1042544); // This item is out of charges. } else { switch (m_Talisman.Removal) { case TalismanRemoval.Curse: target.PlaySound(0xF6); target.PlaySound(0x1F7); target.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head); IEntity mfrom = new Entity(Serial.Zero, new Point3D(target.X, target.Y, target.Z - 10), from.Map); IEntity mto = new Entity(Serial.Zero, new Point3D(target.X, target.Y, target.Z + 50), from.Map); Effects.SendMovingParticles(mfrom, mto, 0x2255, 1, 0, false, false, 13, 3, 9501, 1, 0, EffectLayer.Head, 0x100); StatMod mod; mod = target.GetStatMod("[Magic] Str Offset"); if (mod != null && mod.Offset < 0) { target.RemoveStatMod("[Magic] Str Offset"); } mod = target.GetStatMod("[Magic] Dex Offset"); if (mod != null && mod.Offset < 0) { target.RemoveStatMod("[Magic] Dex Offset"); } mod = target.GetStatMod("[Magic] Int Offset"); if (mod != null && mod.Offset < 0) { target.RemoveStatMod("[Magic] Int Offset"); } target.Paralyzed = false; EvilOmenSpell.TryEndEffect(target); StrangleSpell.RemoveCurse(target); CorpseSkinSpell.RemoveCurse(target); CurseSpell.RemoveEffect(target); BuffInfo.RemoveBuff(target, BuffIcon.Clumsy); BuffInfo.RemoveBuff(target, BuffIcon.FeebleMind); BuffInfo.RemoveBuff(target, BuffIcon.Weaken); BuffInfo.RemoveBuff(target, BuffIcon.MassCurse); target.SendLocalizedMessage(1072408); // Any curses on you have been lifted if (target != from) { from.SendLocalizedMessage(1072409); // Your targets curses have been lifted } break; case TalismanRemoval.Damage: target.PlaySound(0x201); Effects.SendLocationParticles(EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration), 0x3728, 1, 13, 0x834, 0, 0x13B2, 0); BleedAttack.EndBleed(target, true); MortalStrike.EndWound(target); BuffInfo.RemoveBuff(target, BuffIcon.Bleed); BuffInfo.RemoveBuff(target, BuffIcon.MortalStrike); target.SendLocalizedMessage(1072405); // Your lasting damage effects have been removed! if (target != from) { from.SendLocalizedMessage(1072406); // Your Targets lasting damage effects have been removed! } break; case TalismanRemoval.Ward: target.PlaySound(0x201); Effects.SendLocationParticles(EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration), 0x3728, 1, 13, 0x834, 0, 0x13B2, 0); MagicReflectSpell.EndReflect(target); ReactiveArmorSpell.EndArmor(target); ProtectionSpell.EndProtection(target); target.SendLocalizedMessage(1072402); // Your wards have been removed! if (target != from) { from.SendLocalizedMessage(1072403); // Your target's wards have been removed! } break; case TalismanRemoval.Wildfire: // TODO break; } m_Talisman.OnAfterUse(from); } }
public override void OnCast() { if (CheckSequence()) { List <Mobile> targets = new List <Mobile>(); foreach (Mobile m in Caster.GetMobilesInRange(3)) // TODO: Validate range { if (m is BaseCreature && ((BaseCreature)m).IsAnimatedDead) { continue; } if (Caster != m && Caster.CanBeBeneficial(m, false, true) && !(m is Golem)) { targets.Add(m); } } Caster.PlaySound(0x244); Caster.FixedParticles(0x3709, 1, 30, 9965, 5, 7, EffectLayer.Waist); Caster.FixedParticles(0x376A, 1, 30, 9502, 5, 3, EffectLayer.Waist); /* Attempts to Resurrect, Cure and Heal all targets in a radius around the caster. * If any target is successfully assisted, the Paladin's current * Hit Points, Mana and Stamina are set to 1. * Amount of damage healed is affected by the Caster's Karma, from 8 to 24 hit points. */ bool sacrifice = false; // TODO: Is there really a resurrection chance? double resChance = 0.1 + (0.9 * ((double)Caster.Karma / 10000)); for (int i = 0; i < targets.Count; ++i) { Mobile m = targets[i]; if (!m.Alive) { if (m.Region != null && m.Region.IsPartOf("Khaldun")) { Caster.SendLocalizedMessage(1010395); // The veil of death in this area is too strong and resists thy efforts to restore life. } else if (Core.ML && m.Region != null && m.Region.IsPartOf(typeof(HouseRegion))) { } else if (resChance > Utility.RandomDouble()) { m.FixedParticles(0x375A, 1, 15, 5005, 5, 3, EffectLayer.Head); //m.CloseGump( typeof( ResurrectGump ) ); //m.SendGump( new ResurrectGump( m, Caster ) ); if (m.NetState != null) { new ResurrectMenu(m).SendTo(m.NetState); } sacrifice = true; } } else { bool sendEffect = false; if (m.Poisoned && m.CurePoison(Caster)) { Caster.DoBeneficial(m); if (Caster != m) { Caster.SendLocalizedMessage(1010058); // You have cured the target of all poisons! } m.SendLocalizedMessage(1010059); // You have been cured of all poisons. sendEffect = true; sacrifice = true; } if (m.Hits < m.HitsMax) { int toHeal = ComputePowerValue(10) + Utility.RandomMinMax(0, 2); // TODO: Should caps be applied? if (toHeal < 8) { toHeal = 8; } else if (toHeal > 24) { toHeal = 24; } Caster.DoBeneficial(m); m.Heal(toHeal, Caster); sendEffect = true; } StatMod mod; mod = m.GetStatMod("[Magic] Str Offset"); if (mod != null && mod.Offset < 0) { m.RemoveStatMod("[Magic] Str Offset"); sendEffect = true; } mod = m.GetStatMod("[Magic] Dex Offset"); if (mod != null && mod.Offset < 0) { m.RemoveStatMod("[Magic] Dex Offset"); sendEffect = true; } mod = m.GetStatMod("[Magic] Int Offset"); if (mod != null && mod.Offset < 0) { m.RemoveStatMod("[Magic] Int Offset"); sendEffect = true; } if (m.Paralyzed) { m.Paralyzed = false; sendEffect = true; } if (EvilOmenSpell.CheckEffect(m)) { sendEffect = true; } if (StrangleSpell.RemoveCurse(m)) { sendEffect = true; } if (CorpseSkinSpell.RemoveCurse(m)) { sendEffect = true; } // TODO: Should this remove blood oath? Pain spike? if (sendEffect) { m.FixedParticles(0x375A, 1, 15, 5005, 5, 3, EffectLayer.Head); sacrifice = true; } } } if (sacrifice) { Caster.PlaySound(0x423); Caster.Hits = 1; Caster.Stam = 1; Caster.Mana = 1; } } FinishSequence(); }
public override void OnTarget(Object o) { IPoint3D p = o as IPoint3D; if (p == null) { return; } if (CheckSequence()) { List <Mobile> targets = new List <Mobile>(); Party party = Party.Get(Caster); double prim = Caster.Skills[CastSkill].Value; double sec = Caster.Skills[DamageSkill].Value; IPooledEnumerable eable = Caster.Map.GetMobilesInRange(new Point3D(p), 3); foreach (Mobile mob in eable) { if (mob == null) { continue; } if (mob == Caster) { targets.Add(mob); } if (Caster.CanBeBeneficial(mob, false) && party != null && party.Contains(mob)) { targets.Add(mob); } } eable.Free(); Mobile m; int toheal = (int)(((prim + sec) / 2) * 0.3) - 6; Caster.PlaySound(0x64C); for (int i = 0; i < targets.Count; i++) { m = targets[i]; int toHealMod = toheal; if (!m.Alive) { continue; } if (m.Poisoned) { int chanceToCure = (10000 + (int)(((prim + sec) / 2) * 75) - ((m.Poison.RealLevel + 1) * 1750)) / 100; if (chanceToCure > Utility.Random(100) && m.CurePoison(Caster)) { toHealMod /= 3; } else { toHealMod = 0; } } if (MortalStrike.IsWounded(m)) { MortalStrike.EndWound(m); toHealMod = 0; } if (toHealMod > 0) { SpellHelper.Heal(toHealMod + Utility.RandomMinMax(1, 6), m, Caster); } m.RemoveStatMod("[Magic] Str Curse"); m.RemoveStatMod("[Magic] Dex Curse"); m.RemoveStatMod("[Magic] Int Curse"); SleepSpell.EndSleep(m); EvilOmenSpell.TryEndEffect(m); StrangleSpell.RemoveCurse(m); CorpseSkinSpell.RemoveCurse(m); CurseSpell.RemoveEffect(m); BloodOathSpell.RemoveCurse(m); MindRotSpell.ClearMindRotScalar(m); BuffInfo.RemoveBuff(m, BuffIcon.Clumsy); BuffInfo.RemoveBuff(m, BuffIcon.FeebleMind); BuffInfo.RemoveBuff(m, BuffIcon.Weaken); BuffInfo.RemoveBuff(m, BuffIcon.Curse); BuffInfo.RemoveBuff(m, BuffIcon.MassCurse); BuffInfo.RemoveBuff(m, BuffIcon.MortalStrike); BuffInfo.RemoveBuff(m, BuffIcon.Mindrot); BuffInfo.RemoveBuff(m, BuffIcon.CorpseSkin); BuffInfo.RemoveBuff(m, BuffIcon.Strangle); BuffInfo.RemoveBuff(m, BuffIcon.EvilOmen); //TODO: Message/Effects??? } } FinishSequence(); }
protected override void OnTarget(object o) { Mobile m = o as Mobile; if (m != null) { if (m.IsDeadBondedPet) { Caster.SendLocalizedMessage(1046439); // That is not a valid target. } else if (m is BaseCreature bc && bc.IsAnimatedDead) { Caster.SendLocalizedMessage(1046439); // That is not a valid target. } else if (m is Golem) { Caster.SendLocalizedMessage(1046439); // That is not a valid target. } else if (m.Hits > m.HitsMax && m.Stam >= m.StamMax && m.Mana >= m.ManaMax) { Caster.SendLocalizedMessage(1155788); // Your target is already at full health, mana and stamina! } else if (CheckBSequence(m)) { double rejuv = (GetMasteryLevel() * 33.3) / 100; if (rejuv > 1.0) { rejuv = 1.0; } int hitsNeeds = m.HitsMax - m.Hits; int stamNeeds = m.StamMax - m.Stam; int manaNeeds = m.ManaMax - m.Mana; int toRejuv = 0; if (hitsNeeds > 0) { toRejuv = (int)Math.Ceiling(hitsNeeds * rejuv); if (toRejuv > 0) { SpellHelper.Heal(toRejuv, m, Caster, false); } } if (stamNeeds > 0) { toRejuv = (int)Math.Ceiling(stamNeeds * rejuv); if (toRejuv > 0) { m.Stam += toRejuv; } } if (manaNeeds > 0) { toRejuv = (int)Math.Ceiling(manaNeeds * rejuv); if (toRejuv > 0) { m.Mana += toRejuv; } } if (Caster.Karma > Utility.Random(5000)) { if (m.Poison != null) { m.CurePoison(Caster); } StatMod mod; mod = m.GetStatMod("[Magic] Str Offset"); if (mod != null && mod.Offset < 0) { m.RemoveStatMod("[Magic] Str Offset"); } mod = m.GetStatMod("[Magic] Dex Offset"); if (mod != null && mod.Offset < 0) { m.RemoveStatMod("[Magic] Dex Offset"); } mod = m.GetStatMod("[Magic] Int Offset"); if (mod != null && mod.Offset < 0) { m.RemoveStatMod("[Magic] Int Offset"); } m.Paralyzed = false; EvilOmenSpell.TryEndEffect(m); StrangleSpell.RemoveCurse(m); CorpseSkinSpell.RemoveCurse(m); CurseSpell.RemoveEffect(m); MortalStrike.EndWound(m); BloodOathSpell.RemoveCurse(m); MindRotSpell.ClearMindRotScalar(m); BuffInfo.RemoveBuff(m, BuffIcon.Clumsy); BuffInfo.RemoveBuff(m, BuffIcon.FeebleMind); BuffInfo.RemoveBuff(m, BuffIcon.Weaken); BuffInfo.RemoveBuff(m, BuffIcon.Curse); BuffInfo.RemoveBuff(m, BuffIcon.MassCurse); BuffInfo.RemoveBuff(m, BuffIcon.MortalStrike); BuffInfo.RemoveBuff(m, BuffIcon.Mindrot); } Caster.PlaySound(0x102); m.SendLocalizedMessage(1155789); // You feel completely rejuvenated! if (Caster != m) { m.PlaySound(0x102); Caster.SendLocalizedMessage(1155790); // Your target has been rejuvenated! } int skill = ((int)Caster.Skills[CastSkill].Value + GetWeaponSkill() + GetMasteryLevel() * 40) / 3; int duration; if (skill >= 120) { duration = 60; } else if (skill >= 110) { duration = 120; } else { duration = 180; } TimeSpan d; if (Caster.AccessLevel == AccessLevel.Player) { d = TimeSpan.FromMinutes(duration); } else { d = TimeSpan.FromSeconds(10); } AddToCooldown(d); } }
public void Target(Mobile m) { if (CheckBSequence(m)) { SpellHelper.Turn(Caster, m); /* Attempts to remove all Curse effects from Target. * Curses include Mage spells such as Clumsy, Weaken, Feeblemind and Paralyze * as well as all Necromancer curses. * Chance of removing curse is affected by Caster's Karma. */ int chance = 0; if (Caster.Karma < -5000) { chance = 0; } else if (Caster.Karma < 0) { chance = (int)Math.Sqrt(20000 + Caster.Karma) - 122; } else if (Caster.Karma < 5625) { chance = (int)Math.Sqrt(Caster.Karma) + 25; } else { chance = 100; } if (chance > Utility.Random(100)) { m.PlaySound(0xF6); m.PlaySound(0x1F7); m.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head); IEntity from = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z - 10), Caster.Map); IEntity to = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z + 50), Caster.Map); Effects.SendMovingParticles(from, to, 0x2255, 1, 0, false, false, 13, 3, 9501, 1, 0, EffectLayer.Head, 0x100); StatMod mod; mod = m.GetStatMod("[Magic] Str Offset"); if (mod != null && mod.Offset < 0) { m.RemoveStatMod("[Magic] Str Offset"); } mod = m.GetStatMod("[Magic] Dex Offset"); if (mod != null && mod.Offset < 0) { m.RemoveStatMod("[Magic] Dex Offset"); } mod = m.GetStatMod("[Magic] Int Offset"); if (mod != null && mod.Offset < 0) { m.RemoveStatMod("[Magic] Int Offset"); } m.Paralyzed = false; EvilOmenSpell.TryEndEffect(m); StrangleSpell.RemoveCurse(m); CorpseSkinSpell.RemoveCurse(m); CurseSpell.RemoveEffect(m); MortalStrike.EndWound(m); if (Core.ML) { BloodOathSpell.RemoveCurse(m); } MindRotSpell.ClearMindRotScalar(m); BuffInfo.RemoveBuff(m, BuffIcon.Clumsy); BuffInfo.RemoveBuff(m, BuffIcon.FeebleMind); BuffInfo.RemoveBuff(m, BuffIcon.Weaken); BuffInfo.RemoveBuff(m, BuffIcon.Curse); BuffInfo.RemoveBuff(m, BuffIcon.MassCurse); BuffInfo.RemoveBuff(m, BuffIcon.MortalStrike); BuffInfo.RemoveBuff(m, BuffIcon.Mindrot); // TODO: Should this remove blood oath? Pain spike? } else { m.PlaySound(0x1DF); } } FinishSequence(); }
public void Target(Mobile m) { if (this.CheckBSequence(m)) { SpellHelper.Turn(this.Caster, m); /* Attempts to remove all Curse effects from Target. * Curses include Mage spells such as Clumsy, Weaken, Feeblemind and Paralyze * as well as all Necromancer curses. * Chance of removing curse is affected by Caster's Karma. */ int chance = 0; if (this.Caster.Karma < -5000) { chance = 0; } else if (this.Caster.Karma < 0) { chance = (int)Math.Sqrt(20000 + this.Caster.Karma) - 122; } else if (this.Caster.Karma < 5625) { chance = (int)Math.Sqrt(this.Caster.Karma) + 25; } else { chance = 100; } if (chance > Utility.Random(100)) { m.PlaySound(0xF6); m.PlaySound(0x1F7); m.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head); IEntity from = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z - 10), this.Caster.Map); IEntity to = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z + 50), this.Caster.Map); Effects.SendMovingParticles(from, to, 0x2255, 1, 0, false, false, 13, 3, 9501, 1, 0, EffectLayer.Head, 0x100); m.Paralyzed = false; EvilOmenSpell.TryEndEffect(m); StrangleSpell.RemoveCurse(m); CorpseSkinSpell.RemoveCurse(m); CurseSpell.RemoveEffect(m); MortalStrike.EndWound(m); WeakenSpell.RemoveEffects(m); FeeblemindSpell.RemoveEffects(m); ClumsySpell.RemoveEffects(m); if (Core.ML) { BloodOathSpell.RemoveCurse(m); } MindRotSpell.ClearMindRotScalar(m); SpellPlagueSpell.RemoveFromList(m); BuffInfo.RemoveBuff(m, BuffIcon.MassCurse); } else { m.PlaySound(0x1DF); } } this.FinishSequence(); }
public static int RemoveCurses(Mobile m) { int curseLevel = 0; if (SleepSpell.IsUnderSleepEffects(m)) { SleepSpell.EndSleep(m); curseLevel += 2; } if (EvilOmenSpell.TryEndEffect(m)) { curseLevel += 1; } if (StrangleSpell.RemoveCurse(m)) { curseLevel += 2; } if (CorpseSkinSpell.RemoveCurse(m)) { curseLevel += 3; } if (CurseSpell.UnderEffect(m)) { CurseSpell.RemoveEffect(m); curseLevel += 4; } if (BloodOathSpell.RemoveCurse(m)) { curseLevel += 3; } if (MindRotSpell.HasMindRotScalar(m)) { MindRotSpell.ClearMindRotScalar(m); curseLevel += 2; } if (SpellPlagueSpell.HasSpellPlague(m)) { SpellPlagueSpell.RemoveFromList(m); curseLevel += 4; } if (FeeblemindSpell.IsUnderEffects(m)) { FeeblemindSpell.RemoveEffects(m); curseLevel += 1; } if (ClumsySpell.IsUnderEffects(m)) { ClumsySpell.RemoveEffects(m); curseLevel += 1; } if (WeakenSpell.IsUnderEffects(m)) { WeakenSpell.RemoveEffects(m); curseLevel += 1; } BuffInfo.RemoveBuff(m, BuffIcon.Clumsy); BuffInfo.RemoveBuff(m, BuffIcon.FeebleMind); BuffInfo.RemoveBuff(m, BuffIcon.Weaken); BuffInfo.RemoveBuff(m, BuffIcon.Curse); BuffInfo.RemoveBuff(m, BuffIcon.MassCurse); BuffInfo.RemoveBuff(m, BuffIcon.MortalStrike); BuffInfo.RemoveBuff(m, BuffIcon.Mindrot); BuffInfo.RemoveBuff(m, BuffIcon.CorpseSkin); BuffInfo.RemoveBuff(m, BuffIcon.Strangle); BuffInfo.RemoveBuff(m, BuffIcon.EvilOmen); return(curseLevel); }
public static int GetTotalCurses(Mobile m) { int curses = 0; if (EvilOmenSpell.UnderEffects(m)) { curses++; } if (StrangleSpell.UnderEffects(m)) { curses++; } if (CorpseSkinSpell.IsUnderEffects(m)) { curses++; } if (BloodOathSpell.GetBloodOath(m) != null) { curses++; } if (MindRotSpell.HasMindRotScalar(m)) { curses++; } if (SpellPlagueSpell.HasSpellPlague(m)) { curses++; } if (SleepSpell.IsUnderSleepEffects(m)) { curses++; } if (CurseSpell.UnderEffect(m)) { curses++; } if (FeeblemindSpell.IsUnderEffects(m)) { curses++; } if (ClumsySpell.IsUnderEffects(m)) { curses++; } if (WeakenSpell.IsUnderEffects(m)) { curses++; } return(curses); }
protected override void OnTarget(Mobile from, object targeted) { var m = targeted as Mobile; if (m == null) { from.SendMessage("This is not a mobile!"); return; } CommandLogging.WriteLine(from, "{0} {1} completely restoring {2}", from.AccessLevel, CommandLogging.Format(from), CommandLogging.Format(m)); if (!m.Alive) { m.Resurrect(); } m.Hits = m.HitsMax; m.Mana = m.ManaMax; m.Stam = m.StamMax; m.Hunger = 20; m.Thirst = 20; m.Poison = null; m.Paralyzed = false; StatMod mod; mod = m.GetStatMod("[Magic] Str Offset"); if (mod != null && mod.Offset < 0) { m.RemoveStatMod("[Magic] Str Offset"); } mod = m.GetStatMod("[Magic] Dex Offset"); if (mod != null && mod.Offset < 0) { m.RemoveStatMod("[Magic] Dex Offset"); } mod = m.GetStatMod("[Magic] Int Offset"); if (mod != null && mod.Offset < 0) { m.RemoveStatMod("[Magic] Int Offset"); } EvilOmenSpell.TryEndEffect(m); StrangleSpell.RemoveCurse(m); CorpseSkinSpell.RemoveCurse(m); CurseSpell.RemoveEffect(m); MortalStrike.EndWound(m); BloodOathSpell.RemoveCurse(m); MindRotSpell.ClearMindRotScalar(m); BuffInfo.RemoveBuff(m, BuffIcon.Clumsy); BuffInfo.RemoveBuff(m, BuffIcon.FeebleMind); BuffInfo.RemoveBuff(m, BuffIcon.Weaken); BuffInfo.RemoveBuff(m, BuffIcon.Curse); BuffInfo.RemoveBuff(m, BuffIcon.MassCurse); BuffInfo.RemoveBuff(m, BuffIcon.MortalStrike); BuffInfo.RemoveBuff(m, BuffIcon.Mindrot); from.SendMessage("{0} has been completely restored!", m.Name); }
public override int EatMessage => 1074846;// A tasty bite of the enchanted apple lifts all curses from your soul. public override bool Eat(Mobile from) { if (!IsUnderInfluence(from, FoodID)) { if (CoolingDown(from, FoodID)) { from.SendLocalizedMessage(1151180); // You must wait a while before eating another enchanted apple. } else { from.PlaySound(0xF6); from.PlaySound(0x1F7); from.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head); IEntity mfrom = new Entity(Serial.Zero, new Point3D(from.X, from.Y, from.Z - 10), from.Map); IEntity mto = new Entity(Serial.Zero, new Point3D(from.X, from.Y, from.Z + 50), from.Map); Effects.SendMovingParticles(mfrom, mto, 0x2255, 1, 0, false, false, 13, 3, 9501, 1, 0, EffectLayer.Head, 0x100); if (Core.TOL) { int power = CleansingWindsSpell.RemoveCurses(from); power = Math.Min(power, 15); from.SendLocalizedMessage(EatMessage); StartInfluence(from, FoodID, Duration, TimeSpan.FromSeconds(30 + power)); Consume(); return(true); } else if (Core.SA) { int totalCurses = GetTotalCurses(from); if (totalCurses > 2 && totalCurses > Utility.Random(10)) { from.SendLocalizedMessage(1150174); // The apple was not strong enough to purify you. Consume(); return(false); } } EvilOmenSpell.TryEndEffect(from); StrangleSpell.RemoveCurse(from); CorpseSkinSpell.RemoveCurse(from); WeakenSpell.RemoveEffects(from); FeeblemindSpell.RemoveEffects(from); ClumsySpell.RemoveEffects(from); CurseSpell.RemoveEffect(from); MortalStrike.EndWound(from); BloodOathSpell.RemoveCurse(from); MindRotSpell.ClearMindRotScalar(from); SpellPlagueSpell.RemoveFromList(from); SleepSpell.EndSleep(from); BuffInfo.RemoveBuff(from, BuffIcon.MassCurse); from.SendLocalizedMessage(EatMessage); StartInfluence(from, FoodID, Duration, Cooldown); Consume(); return(true); } } return(false); }
private void OnBeginDream(PlayerMobile m) { if ((!m.Alive)) { return; } m.SendMessage("Thou hast fallen asleep."); //Is the player trying to drag anything? if so, drop it into backpack. Item held = m.Holding; if (held != null) { m.AddToBackpack(held); } //Create the player's box and label it MetalBox playerBox = new MetalBox(); playerBox.Name = m.Name; //Items list so we can remove them List <Item> equipItems = m.Items; //Remove clothing/equipment for (int x = m.Items.Count - 1; x >= 0; x--) { if (!(m.Items[x] is Backpack)) { playerBox.AddItem(m.Items[x]); } } //Create the box for the backpack items MetalBox backpackBox = new MetalBox(); playerBox.AddItem(backpackBox); //Remove backpack items for (int y = m.Backpack.Items.Count - 1; y >= 0; y--) { if ((m.Backpack.Items[y] is HelmOfCourage) || (m.Backpack.Items[y] is CrystalRoseOfLove) || (m.Backpack.Items[y] is MirrorOfTruth) || (m.Backpack.Items[y] is StaffOrb)) { } else { backpackBox.AddItem(m.Backpack.Items[y]); } } //Move the container away playerBox.MoveToWorld(new Point3D(0, 0, 0), Map.SerpentIsle); Mobile pMount = null; if (m.Mounted) { pMount = m.Mount as Mobile; } foreach (Mobile mobile in ((PlayerMobile)m).AllFollowers) { if (pMount != null) { if (mobile == pMount) { continue; } } mobile.MoveToWorld(new Point3D(0, 0, 0), Map.SerpentIsle); mobile.Frozen = true; } //Send to random destination in the dream switch (Utility.Random(4)) { case 0: m.MoveToWorld(new Point3D(1988, 1536, 0), Map.SerpentIsle); m.SetDirection(Direction.East); break; case 1: m.MoveToWorld(new Point3D(2050, 1491, 0), Map.SerpentIsle); m.SetDirection(Direction.North); break; case 2: m.MoveToWorld(new Point3D(2040, 1389, 0), Map.SerpentIsle); m.SetDirection(Direction.East); break; case 3: m.MoveToWorld(new Point3D(1904, 1376, 0), Map.SerpentIsle); m.SetDirection(Direction.West); break; } //Restore player to full ((PlayerMobile)m).Hits = m.HitsMax; ((PlayerMobile)m).Mana = m.ManaMax; ((PlayerMobile)m).Stam = m.StamMax; ((PlayerMobile)m).Hunger = 20; ((PlayerMobile)m).Thirst = 20; ((PlayerMobile)m).Paralyzed = false; ((PlayerMobile)m).Poison = null; EvilOmenSpell.TryEndEffect(m); StrangleSpell.RemoveCurse(m); CorpseSkinSpell.RemoveCurse(m); CurseSpell.RemoveEffect(m); MortalStrike.EndWound(m); BloodOathSpell.RemoveCurse(m); MindRotSpell.ClearMindRotScalar(m); BuffInfo.RemoveBuff(m, BuffIcon.Clumsy); BuffInfo.RemoveBuff(m, BuffIcon.FeebleMind); BuffInfo.RemoveBuff(m, BuffIcon.Weaken); BuffInfo.RemoveBuff(m, BuffIcon.Curse); BuffInfo.RemoveBuff(m, BuffIcon.MassCurse); BuffInfo.RemoveBuff(m, BuffIcon.MortalStrike); BuffInfo.RemoveBuff(m, BuffIcon.Mindrot); //Additionally, remove any polymorphs PolymorphSpell.EndPolymorph(m); StoneFormSpell.EndEffect(m); m.BodyMod = 0; m.HueMod = -1; }
public override bool OnBeforeDeath(Mobile m) { if (!(m is PlayerMobile)) { return(base.OnBeforeDeath(m)); } //Remove the player's items acquired in the dream for (int x = m.Items.Count - 1; x >= 0; x--) { if (!(m.Items[x] is Backpack)) { m.RemoveItem(m.Items[x]); } } for (int y = m.Backpack.Items.Count - 1; y >= 0; y--) { if ((m.Backpack.Items[y] is HelmOfCourage) || (m.Backpack.Items[y] is CrystalRoseOfLove) || (m.Backpack.Items[y] is MirrorOfTruth) || (m.Backpack.Items[y] is StaffOrb)) { } else { m.RemoveItem(m.Backpack.Items[y]); } } //Find the player's item container Item[] Items = Map.SerpentIsle.GetItemsInRange(new Point3D(0, 0, 0)).CastToArray <Item>(); foreach (Item found in Items) { if (found is MetalBox) { MetalBox box = found as MetalBox; if (box.Name == m.Name) { //Give them back their stuff for (int x = box.Items.Count - 1; x >= 0; x--) { if (box.Items[x] is MetalBox) { MetalBox itemBox = box.Items[x] as MetalBox; for (int y = itemBox.Items.Count - 1; y >= 0; y--) { m.AddToBackpack(itemBox.Items[y]); } if (itemBox.Items.Count == 0) { itemBox.Delete(); } } else { m.EquipItem(box.Items[x]); } } if (box.Items.Count == 0) { box.Delete(); } } } } //Move pets back Mobile pMount = null; if (m.Mounted) { pMount = m.Mount as Mobile; } foreach (Mobile mobile in ((PlayerMobile)m).AllFollowers) { if (pMount != null) { if (mobile == pMount) { continue; } } mobile.MoveToWorld(new Point3D(650, 881, 0), Map.SerpentIsle); mobile.Frozen = false; } switch (Utility.Random(2)) { case 0: m.MoveToWorld(new Point3D(643, 881, 0), Map.SerpentIsle); break; case 1: m.MoveToWorld(new Point3D(662, 882, 0), Map.SerpentIsle); break; } m.SendMessage("Thou hast awoken from thy dream."); //Restore player to full ((PlayerMobile)m).Hits = m.HitsMax; ((PlayerMobile)m).Mana = m.ManaMax; ((PlayerMobile)m).Stam = m.StamMax; ((PlayerMobile)m).Hunger = 20; ((PlayerMobile)m).Thirst = 20; ((PlayerMobile)m).Paralyzed = false; ((PlayerMobile)m).Poison = null; EvilOmenSpell.TryEndEffect(m); StrangleSpell.RemoveCurse(m); CorpseSkinSpell.RemoveCurse(m); CurseSpell.RemoveEffect(m); MortalStrike.EndWound(m); BloodOathSpell.RemoveCurse(m); MindRotSpell.ClearMindRotScalar(m); BuffInfo.RemoveBuff(m, BuffIcon.Clumsy); BuffInfo.RemoveBuff(m, BuffIcon.FeebleMind); BuffInfo.RemoveBuff(m, BuffIcon.Weaken); BuffInfo.RemoveBuff(m, BuffIcon.Curse); BuffInfo.RemoveBuff(m, BuffIcon.MassCurse); BuffInfo.RemoveBuff(m, BuffIcon.MortalStrike); BuffInfo.RemoveBuff(m, BuffIcon.Mindrot); return(false); }