public WaveManager(IEnemyGenerator enemyGenerator, WaveConfiguration[] waveConfigurations, CoroutinesWrapper coroutinesWrapper, SignalBus bus) { this.enemyGenerator = enemyGenerator; this.waveConfigurations = waveConfigurations; this.coroutinesWrapper = coroutinesWrapper; bus.Subscribe <EnemyState.EnemyHealthChanged>(this.OnEnemyHealthChanged); }
public SpawnManager(IEnemyGenerator enemyGenerator, CoroutinesWrapper coroutinesWrapper) { this.spawnPoints = GameObject.FindGameObjectsWithTag(SpawnPointTag).Select(g => g.transform).ToArray(); this.spawnQueue = new Queue <GameObject>(); coroutinesWrapper.StartCoroutine(this.WaitForSpawn()); this.enemyGenerator = enemyGenerator; }