private void SwitchMenu(MenuUI menuToHide, MenuUI menuToShow)
 {
     if (menuToShow == menuToHide)
     {
         return;                          /// don't reshow the same menu
     }
     // stops old routine, creates and starts new routine
     _transitionRoutine.Stop();
     _transitionRoutine.Start(SwitchMenuRoutine(menuToHide, menuToShow));
 }
Esempio n. 2
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    private void OnGUI()
    {
        if (GUILayout.Button("启动协程"))
        {
            StartTask();
        }

        if (null == task || !task.Running)
        {
            return;
        }
        if (GUILayout.Button("强制停止"))
        {
            Debug.Log("强制停止");
            task.Stop();
        }
        if (GUILayout.Button("完成协程"))
        {
            Debug.Log("模拟协程完成操作");
            finish = true;
            if (task.Paused)
            {
                Debug.Log("模拟协程完成操作--事件在恢复Task时发出~");
            }
        }

        if (GUILayout.Button(task.Paused ? "继续" : "暂停"))
        {
            if (task.Paused)
            {
                Debug.Log("继续");
                task.Resume();
            }
            else
            {
                Debug.Log("暂停");
                task.Pause();
            }
        }
    }