public static void StopAllCoroutinesInScene(IEnumerator routine) { if (sceneBehaviour != null) { sceneBehaviour.StopAllCoroutines(); } }
public static void StopAll() { instance_.StopAllCoroutines(); sCoroutines.Clear(); }
public static void StopAllCoroutinesInScene(IEnumerator routine) { if (sceneBehaviour != null) { sceneBehaviour.StopAllCoroutines(); } }
public static void StopAll() { instance_.StopAllCoroutines(); sCoroutines.Clear(); }