Esempio n. 1
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        public void PostInitialise(List <CK2Title> ck2Titles)
        {
            var holder = ck2Titles.Where(t => t.Holder != null).GroupBy(t => t.Holder).OrderBy(group => group.Count()).First().Key;

            //If the province is either: the same relgion as the owner, a primary or accepted culture, or in the dejure territory of the owner then it is a core.
            Cores.AddRange(World.GetCountriesFromCharacter(holder).Where(c => c.Religion == Religion || c.PrimaryCulture == Culture || c.AcceptedCultures.Contains(Culture) || World.Cultures[c.PrimaryCulture].Group.Cultures.Any(cul => cul.Name == Culture) || ck2Titles.Any(t => c.IsDejure(t))));            // c.CountryTag != "KHA"));
            Owner = World.GetIndependentCountryFromCharacter((CK2Character)holder);
            if (Cores.Count == 0)
            {
                Cores.Add(Owner);
            }

            if (ControllerTag == null)
            {
                ControllerTag = Owner.CountryTag;
            }
            //add to owner numholdings
            ck2Titles.ForEach(title =>
            {
                AddToFormable(title);
                CalcCountryEffects(title);
                if (title.Rank == TitleRank.county)
                {
                    title.Province.BaronTitles.ForEach(barony => CalcCountryEffects(barony));
                }
            });
        }
Esempio n. 2
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        public static void AddCore(CoreData coreData)
        {
            var Cores = GetCoresFromJson();

            if (Cores == null)
            {
                Cores = new List <CoreData>();
            }

            Cores.Add(coreData);

            SaveCores(Cores);
        }
Esempio n. 3
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 public void SetCore(string tag, bool addCore)
 {
     if (addCore && !Cores.Contains(tag))
     {
         Cores.Add(tag);
         IsModProvince = true;
     }
     else if (!addCore && Cores.Contains(tag))
     {
         Cores.Remove(tag);
         IsModProvince = true;
     }
 }
Esempio n. 4
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        public void TokenCallback(ParadoxParser parser, string token)
        {
            switch (token)
            {
            case "name": Name = parser.ReadString(); break;

            case "tax": Tax = parser.ReadDouble(); break;

            case "add_core": Cores.Add(parser.ReadString()); break;

            case "top_provinces": TopProvinces = parser.ReadStringList(); break;

            case "army": Armies.Add(parser.Parse(new Army())); break;
            }
        }
Esempio n. 5
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        public void PostInitialise()
        {
            if (Eu4Provinces.Count > 0)
            {
                CalcEffects(World, SiblingProvinces, Eu4Provinces);

                var largeCultures = Pops.GetLargeCultures(0.4f);
                // TODO: dynamically create countries that don't have a primary nation in vic2
                foreach (var cul in largeCultures)
                {
                    World.CultureNations.KeyValuePairs.ForEach(cul, tag =>
                    {
                        Cores.Add(World.Vic2Countries.Find(c => c.CountryTag == tag) ?? new Vic2Country(World, tag, World.Cultures[cul]));
                    });
                    // add neoculture as accepted culture
                    if (World.V2Mapper.NeoCultures.ContainsKey(cul) && World.V2Mapper.NeoCultures[cul] == Owner?.PrimaryCulture)
                    {
                        if (!Owner.AcceptedCultures.Contains(cul))
                        {
                            Owner.AcceptedCultures.Add(cul);
                        }
                    }
                    if (World.Cultures[cul].PrimaryNation == null)
                    {
                        if (World.Cultures[cul].Group.Union == null)
                        {
                        }
                    }
                    else
                    {
                        Cores.Add(World.Cultures[cul].PrimaryNation);
                    }
                    if (World.Cultures[cul].Group.Union != null)
                    {
                        Cores.Add(World.Cultures[cul].Group.Union);
                    }
                }
            }
            //effects on owner
            if (Owner != null)
            {
                IterateEffects(World, World.CountryEffects.Sublists["province"], 1, Eu4Provinces, (effects, fromProvince) =>
                {
                    Owner.FromProvinceEffect(effects);
                });
            }
        }
        public CPU(IHardware hardware, bool coresEnabled = false) : base(hardware)
        {
            this.coresEnabled = coresEnabled;
            if (this.coresEnabled)
            {
                int coreCount = 0;
                using (var processor = new System.Management.ManagementObjectSearcher("Select * from Win32_Processor"))
                {
                    foreach (var item in processor.Get())
                    {
                        coreCount += int.Parse(item["NumberOfCores"].ToString());
                    }
                }
                for (int i = 1; i <= coreCount; i++)
                {
                    Cores.Add(new CORE($"CPU Core #{i}"));
                }
            }

            Update();
            InitTimer(() => Update());
        }
Esempio n. 7
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        /// <summary>
        /// Adds a new service Core to the Tower.
        /// </summary>
        /// <param name="perimeter">Polygon perimeter defining the footprint of the service Core.</param>
        /// <param name="baseStory">Index of the lowest Story whose elevation will serve as the lowest level of the Core.</param>
        /// <param name="addHeight">Additional height of the Core above the highest Story.</param>
        /// <param name="color">Color of the Core when it it is accessed as a Space.</param>
        /// <returns>
        /// True if the Core is successfully added.
        /// </returns>
        public bool AddCore(Polygon perimeter,
                            int baseStory    = 0,
                            double addHeight = 0.0,
                            Color color      = null)
        {
            if (baseStory < 0 || baseStory > Stories.Count - 1)
            {
                return(false);
            }
            var coreHeight  = 0.0;
            var coreStories = new List <Story>();

            for (int i = baseStory; i < Stories.Count; i++)
            {
                coreHeight += Stories[i].Height;
                if (i > baseStory)
                {
                    coreStories.Add(Stories[i]);
                }
            }
            coreHeight += addHeight;
            var core = new Room()
            {
                Elevation = Stories[baseStory].Elevation,
                Height    = coreHeight,
                Perimeter = perimeter
            };

            if (color != null)
            {
                core.Color = color;
            }
            Cores.Add(core);
            foreach (Story story in coreStories)
            {
                story.AddOpening(perimeter);
            }
            return(true);
        }
Esempio n. 8
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            public void AppendThread(CpuId thread, int coreId)
            {
                Core core = null;

                foreach (Core c in Cores)
                {
                    if (c.CoreId == coreId)
                    {
                        core = c;
                    }
                }

                if (core == null)
                {
                    core = new Core(_cpu, coreId);
                    Cores.Add(core);
                }

                if (thread != null)
                {
                    core.Threads.Add(thread);
                }
            }
Esempio n. 9
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        /// <summary>
        /// Adds a new service Core to the Tower.
        /// </summary>
        /// <param name="perimeter">Polygon perimeter defining the footprint of the service Core.</param>
        /// <param name="baseStory">Index of the lowest Story whose elevation will serve as the lowest level of the Core.</param>
        /// <param name="addHeight">Additional height of the Core above the highest Story.</param>
        /// <param name="color">Color of the Core when it it is accessed as a Space.</param>
        /// <returns>
        /// True if the Core is successfully added.
        /// </returns>
        public bool AddServiceCore(Polygon perimeter,
                                   int baseStory    = 0,
                                   double addHeight = 0.0,
                                   Color color      = null)
        {
            if (baseStory < 0 || baseStory > Stories.Count - 1)
            {
                return(false);
            }
            var core = new Room()
            {
                Color     = Palette.Gray,
                Elevation = Stories[baseStory].Elevation,
                Height    = Height + addHeight,
                Perimeter = perimeter
            };

            Cores.Add(core);
            foreach (Story story in Stories)
            {
                story.AddExclusion(core);
            }
            return(true);
        }
Esempio n. 10
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            public virtual void ReadChildData(BinaryReader reader)
            {
                int x = 0;

                _materialEffects.ReadString(reader);
                _bitmap.ReadString(reader);
                for (x = 0; (x < _data.Count); x = (x + 1))
                {
                    Data.Add(new ByteBlockBlock());
                    Data[x].Read(reader);
                }
                for (x = 0; (x < _data.Count); x = (x + 1))
                {
                    Data[x].ReadChildData(reader);
                }
                for (x = 0; (x < _data2.Count); x = (x + 1))
                {
                    Data2.Add(new ByteBlockBlock());
                    Data2[x].Read(reader);
                }
                for (x = 0; (x < _data2.Count); x = (x + 1))
                {
                    Data2[x].ReadChildData(reader);
                }
                for (x = 0; (x < _data3.Count); x = (x + 1))
                {
                    Data3.Add(new ByteBlockBlock());
                    Data3[x].Read(reader);
                }
                for (x = 0; (x < _data3.Count); x = (x + 1))
                {
                    Data3[x].ReadChildData(reader);
                }
                for (x = 0; (x < _cores.Count); x = (x + 1))
                {
                    Cores.Add(new LiquidCoreBlockBlock());
                    Cores[x].Read(reader);
                }
                for (x = 0; (x < _cores.Count); x = (x + 1))
                {
                    Cores[x].ReadChildData(reader);
                }
                for (x = 0; (x < _data4.Count); x = (x + 1))
                {
                    Data4.Add(new ByteBlockBlock());
                    Data4[x].Read(reader);
                }
                for (x = 0; (x < _data4.Count); x = (x + 1))
                {
                    Data4[x].ReadChildData(reader);
                }
                for (x = 0; (x < _data5.Count); x = (x + 1))
                {
                    Data5.Add(new ByteBlockBlock());
                    Data5[x].Read(reader);
                }
                for (x = 0; (x < _data5.Count); x = (x + 1))
                {
                    Data5[x].ReadChildData(reader);
                }
            }
Esempio n. 11
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        public void CreateBuilding(
            Plane basePlane, double floorHeight,
            double?targetBuildingArea = null, int?floorCount = null,
            double width          = 0, double length        = 0, double depth = 0,
            bool isCurved         = false, bool createCores = false,
            double hallwayToDepth = 0, double coreSizeFactorFloors = 0, double coreSizeFactorArea = 0)
        {
            Length                    = length;
            Width                     = width;
            Depth                     = depth;
            BasePlane                 = basePlane;
            FloorHeight               = floorHeight;
            IsCurved                  = isCurved;
            this.hallwayToDepth       = hallwayToDepth;
            this.coreSizeFactorFloors = coreSizeFactorFloors;
            this.coreSizeFactorArea   = coreSizeFactorArea;

            using (var point = Point.ByCoordinates(Width / 2, Length / 2))
                using (var zAxis = Vector.ZAxis())
                {
                    BaseCenter = Plane.ByOriginNormal(point, zAxis);
                }

            Setup();

            Surface baseSurface = MakeBaseSurface();

            if (baseSurface == null)
            {
                throw new ArgumentException("Could not create building shape.");
            }

            // Surface is constructed with lower left corner at (0,0). Move and rotate to given base plane.
            baseSurface = TransformFromOrigin(baseSurface);

            FloorArea = baseSurface.Area;

            if (floorCount != null)
            {
                FloorCount = (int)floorCount;
            }
            else if (targetBuildingArea != null)
            {
                FloorCount = (int)Math.Ceiling((double)targetBuildingArea / FloorArea);
            }
            else
            {
                throw new ArgumentException($"Either {nameof(floorCount)} or {nameof(targetBuildingArea)} is required.");
            }

            Mass = baseSurface.Thicken(FloorCount * FloorHeight, both_sides: false);

            TotalVolume = Mass.Volume;

            FacadeArea = Mass.Area - (2 * FloorArea);

            for (int i = 0; i < FloorCount; i++)
            {
                using (var offsetVector = Vector.ByCoordinates(0, 0, i * FloorHeight))
                {
                    Floors.Add(new[] { (Surface)baseSurface.Translate(offsetVector) });
                    FloorElevations.Add(BasePlane.Origin.Z + (i * FloorHeight));
                }
            }

            using (var offsetVector = Vector.ByCoordinates(0, 0, FloorCount * FloorHeight))
            {
                TopPlane = (Plane)BasePlane.Translate(offsetVector);
            }

            baseSurface.Dispose();

            if (createCores)
            {
                var coreBases = MakeCoreSurface();

                if (coreBases == null || coreBases.Count == 0)
                {
                    NetFloors = Floors;
                    return;
                }

                // Transform all cores from origin.
                foreach (var coreBase in coreBases)
                {
                    using (var core = coreBase.Thicken(FloorCount * FloorHeight, both_sides: false))
                    {
                        Cores.Add(TransformFromOrigin(core));
                    }

                    coreBase.Dispose();
                }

                // Cut cores out of floors.
                NetFloors = new List <Surface[]>();

                foreach (var floor in Floors)
                {
                    NetFloors.Add(Cores.Aggregate(floor,
                                                  (f, core) => f.SelectMany(
                                                      surface => surface.SubtractFrom(core))
                                                  .Cast <Surface>()
                                                  .ToArray()));
                }
            }
            else
            {
                NetFloors = Floors;
            }
        }