// Use this for initialization void Start() { string file = @"\UImage\第三版\ib系统\ib系统_底图.spr"; CoreWrapper.InitFile(); int size = CoreWrapper.GetFileSize(GLB.GBK.GetBytes(file)); Debug.Log("size = " + size); byte[] data = new byte[size]; //int read = CoreWrapper.LoadFile2(GLB.GBK.GetBytes(file), ref data, size); IntPtr read = CoreWrapper.LoadFile(GLB.GBK.GetBytes(file)); Marshal.Copy(read, data, 0, size); Debug.Log(read); sr = gameObject.GetComponent <SpriteRenderer>(); //Sprite sp = sr.sprite; //Color32[] colors1 = sp.texture.GetPixels32(); //Debug.Log(colors1); //Color32[] colors = new Color32[100 * 100]; //for (int i = 0; i < 100 * 100; i++) //{ // byte c = (byte)i; // colors[i] = new Color32(c, c, c, c); //} //Texture2D tx = new Texture2D(100, 100); //tx.SetPixels32(colors); //Sprite newsp = Sprite.Create(tx, new Rect(0f, 0f, 100f, 100f), new Vector2(0.5f, 0.5f)); Texture2D tx = SprMgr.GetInstance().LoadSpr(sprPath, 0); Sprite newsp = Sprite.Create(tx, new Rect(0f, 0f, tx.width, tx.height), new Vector2(0f, 1f)); sr.sprite = newsp; sr.flipY = true; //transform.localPosition -= new Vector3(tx.width / 200, tx.height / 200, 0f); }