Esempio n. 1
0
 public GameLogic(IEventProcessor eventProsessor, ref Action OnTick, CoreMessager coreMessager, Aggregates aggregates)
 {
     this.eventProsessor = eventProsessor;
     this.coreMessager   = coreMessager;
     this.aggregates     = aggregates;
     coreMessager.AddMessageCallback(HandleMessageReceived);
     OnTick += Tick;
 }
Esempio n. 2
0
    public void InitGameRoot(GameObject ui, out Action initDone, Dictionary <KeyPositionType, KeyPosition> keyPositions)
    {
        this.keyPositions = keyPositions;
        CameraManager     = new CameraManager();
        EventQueue        = new Queue <Action>();
        CoreMessager coreMessager = new CoreMessager();

        gameDatabase = new GameDatabase(ref OnUpdate, ui, coreMessager, keyPositions);
        initDone     = InitializationDone;

        gameLogic = new GameLogic(this, ref Tick, coreMessager, gameDatabase.Aggregates);
    }