// Start is called before the first frame update public ConsoleTextManager(GameObject MainScrollView, GameObject MainConsoleContent, Text MainTextPrefab, CoreLinkerObj coreLinkerObj) { MainScrollRect = MainScrollView.GetComponent <ScrollRect>(); DeleteChildObject(MainConsoleContent); MainConsoleContent.AddComponent <InGameConsole>(); MainConsole = MainConsoleContent.GetComponent <InGameConsole>(); MainConsole._new(MainConsoleContent, MainTextPrefab, MainScrollRect); CoreLinkerObj = coreLinkerObj; CoreLinkerObj.gameObject.AddComponent <IGConsole>(); IGConsole.Instance.Init(MainConsole); }
void Start() { linkerObj = GameObject.Find("UILinkManager").GetComponent <CoreLinkerObj>(); linkerObj.RegisterObj(this); }