Esempio n. 1
0
    private IEnumerator DisplaySequence(UIDisplay uiDisplay)
    {
        HideAll();

        DecideIfShowTransition(uiDisplay);

        var timer = 0.0f;

        while (timer < HidingTime)
        {
            yield return(null);

            timer += Time.deltaTime;
        }

        HideAllInstantly();
        uiGroups.TryGetValue(uiDisplay, out currentUIGroup);
        Assert.IsNotNull(currentUIGroup, "UIGroup not found:" + uiDisplay + " currentUIGroup:" + currentUIGroup);

        currentUIGroup.Show();

        // Level loading does not put away the transition, it is put away by the gameplay

        PutAwayTransition();

        yield return(new WaitForSeconds(0.5f));

        if (uiDisplay == UIDisplay.MainMenu)
        {
            // don't do this until the screen is covered with the transition
            CoreGameControl.DisableGameRenderers();
            CoreConnector.CameraControl.DisableGameCamera();
            CoreConnector.CameraControl.DisableVisuals();
        }
    }
Esempio n. 2
0
    public static void UpdateMainLoop()
    {
        CoreGameControl.ManageControls();
        CoreConnector.CoreGameControl.SetWorldSidePositionToMatchPlayer();

        CoreConnector.Player.ManageGamePlay();
        CoreConnector.Levels.UpdateLoop();
    }
Esempio n. 3
0
    public static void LateUpdateMainLoop()
    {
        var lastPos = CoreConnector.Player.GetCurrentPosition();

        // this is where the tunnel effect will go, constantly animating
        // rotate the camera down
        CoreConnector.CameraControl.AngleCameraForLevelComplete();
        // now move the player around
        CoreGameControl.ManageControls();

        var pos = CoreConnector.GameInput.GetShipPosition();

        CoreConnector.Player.MoveToTargetPosition(pos);
        CoreConnector.GameInput.PositionShipWithDisplayOffset();

        // add rotation to the players model
        CoreConnector.GameInput.differenceInMovement = lastPos - pos;

        CoreConnector.Player.ManageAndDisplayPlayerRotation();
    }