Esempio n. 1
0
 static void Main(string[] args)
 {
     try
     {
         T.Initialize("urbemobile");
         T.CurrentLevel = 0;
         Net.TCP.Stream.StreamTraceLevel = 0;
         var appDomain = AppDomain.CurrentDomain;
         appDomain.UnhandledException += appDomain_UnhandledException;
         if (Math.Abs(CoreDLL.PowerPolicyNotify(PPNMessage.PPN_UNATTENDEDMODE, -1)) == 1)
         {
             T.ResetFileOnStartup = ConfigurationManager.AppSettings["hack_dont_reset_log"] == "active"
                                        ? false
                                        : true;
             UnattendedMain(args);
         }/*
           * else
           * {
           * MessageBox.Show("MAIN: es imposible activar modo inatendido, urbemobile no va a ejecutarse.");
           * }*/
         CoreDLL.PowerPolicyNotify(PPNMessage.PPN_UNATTENDEDMODE, 0);
     }
     catch (Exception e)
     {
         T.EXCEPTION(e, "main");
         T.DEAD_REPORT(e);
     }
 }
Esempio n. 2
0
 private void stopUmtMenuItem_Click(object sender, EventArgs e)
 {
     umtRun.Reset();
     if (nullIntPtr != wavPowerReqHandle)
     {
         CoreDLL.ReleasePowerRequirement(wavPowerReqHandle);
         wavPowerReqHandle = nullIntPtr;
     }
     CoreDLL.PowerPolicyNotify(PPNMessage.PPN_UNATTENDEDMODE, 0);
 }
Esempio n. 3
0
 private void startUmtMenuItem_Click(object sender, EventArgs e)
 {
     // See Unattended Mode example at http://stackoverflow.com/questions/336771/how-can-i-run-code-on-windows-mobile-while-being-suspended
     CoreDLL.PowerPolicyNotify(PPNMessage.PPN_UNATTENDEDMODE, 1);
     // Request that the audio device remain powered in unattended mode
     // NOTE: If you don't do this, the system suspends anyway 1 minute after you press the power button
     // (USB reader power light goes out, system publishes a Suspend notification.)
     // With this request, it seems to run indefinitely.
     wavPowerReqHandle = CoreDLL.SetPowerRequirement("wav1:", CEDeviceDriverPowerStates.D0,
                                                     DevicePowerFlags.POWER_NAME | DevicePowerFlags.POWER_FORCE,
                                                     new IntPtr(0), 0);
     umtRun.Set();
 }