void UpdateState(State newState) { state = newState; progress = ""; progCount = 0; switch (state) { case State.Error: statusMessage = new Core.StatusMessage() { statusMessage = "Something has gone wrong. :(", progressing = false }; break; case State.Idle: statusMessage = new Core.StatusMessage() { statusMessage = "", progressing = false }; break; case State.FetchingLists: statusMessage = new Core.StatusMessage() { statusMessage = "Updating Spaces/Assets lists", progressing = true }; break; case State.CreatingSpace: statusMessage = new Core.StatusMessage() { statusMessage = "Creating new Space", progressing = true }; break; case State.AddingAsset: statusMessage = new Core.StatusMessage() { statusMessage = "Adding Asset to selected Space", progressing = true }; break; case State.DeletingSpace: statusMessage = new Core.StatusMessage() { statusMessage = "Deleting the selected Space", progressing = true }; break; } }
//private void BundleUpdated(AvailableBundle.State lastState, AvailableBundle.State newState) //{ // bundlesUpdated = true; // if (lastState == AvailableBundle.State.Creating && newState != AvailableBundle.State.Error) // { // RefreshAssetList(); // } // else if (lastState == AvailableBundle.State.Uploading && newState == AvailableBundle.State.Complete) // { // UpdateState(State.Idle); // } //} //public void SerializeAvailableBundles() //{ // if (bundles.Count > 0) // { // if (System.IO.Directory.Exists(Spaces.Core.Constants.SPACES_BUNDLES)) // System.IO.Directory.CreateDirectory(Spaces.Core.Constants.SPACES_BUNDLES); // // serialize updated space attributes to CACHE. // using (var writer = new System.IO.StreamWriter(Spaces.Core.Constants.SPACES_BUNDLES + "/AvailableBundles.json")) // { // string spaceJSON = Spaces.Core.JSONTools.LoadToString(bundles); // writer.Write(spaceJSON); // } // } //} void DrawStatus(Core.StatusMessage status) { if (System.DateTime.Now.Subtract(start).TotalMilliseconds > 300) { start = System.DateTime.Now; progCount = (++progCount) % 4; progress = ""; for (int i = 0; i < progCount; i++) { progress += " ."; } } if (status.progressing) { EditorGUILayout.LabelField(status.statusMessage + progress); } else { EditorGUILayout.LabelField(status.statusMessage); } }