/// <summary> /// Set alternative material for a specific mesh id. /// </summary> /// <param name="material">Material to set.</param> /// <param name="meshId">Mesh name. If empty string is provided, this material will be used for all meshes.</param> public void SetMaterial(Core.Graphics.Materials.MaterialAPI material, string meshId = "") { _entity.SetMaterial(material, meshId); }
/// <summary> /// Set alternative material for a specific mesh id. /// </summary> /// <param name="material">Material to set.</param> public void SetMaterial(Core.Graphics.Materials.MaterialAPI material) { _entity.SetMaterial(material); }