Esempio n. 1
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        public void CopyFunctionOutputFormatTest()
        {
            //Function Requirements:
            //Accepts 2 Parameters<string, int>
            //Returns string in correct format w/ necessary seperator ;
            string pattern = @"^.+\.glsl(?>;.*\.glsl)*$";

            Assert.IsTrue(Regex.IsMatch(CopyMaker.Output(Shader.shaders.GetValueOrDefault(ShaderEnum.AutoDownscale), 3), pattern));
        }
Esempio n. 2
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        private void buttonCopy_Click(object sender, EventArgs e)
        {
            int copies = Convert.ToInt32(comboBoxCopies.SelectedItem);

            //Check if Copy Directory exists
            if (Directory.Exists(Shader.GetShaderCopyRootDirectory()))
            {
                DialogResult result = MessageBox.Show("All files in the following directory will be deleted:\n\t" + Shader.GetShaderCopyRootDirectory()
                                                      + "\n Do you wish to continue?", "Overwrite confirmation!", MessageBoxButtons.YesNoCancel);
                if (result == DialogResult.Yes)
                {
                    //Clear all the files of the directory
                    String[] filePaths = Directory.GetFiles(Shader.GetShaderCopyRootDirectory());
                    foreach (string file in filePaths)
                    {
                        File.Delete(file);
                    }
                    //Each File gets a new filename and is copied to the destination path
                    foreach (var shader in Shader.shaders)
                    {
                        for (int i = 1; i <= copies; i++)
                        {
                            String sourceFile = Path.Combine(Shader.GetShaderRootDirectory(), shader.Value);
                            //CopyMaker.Output add the number(i) to the filename and returns the string
                            String destFile = Path.Combine(Shader.GetShaderCopyRootDirectory(), CopyMaker.Output(shader.Value, i));
                            if (!File.Exists(destFile))
                            {
                                try
                                {
                                    File.Copy(sourceFile, destFile);
                                }
                                catch (IOException ex) { break; }
                            }
                        }
                    }
                    MessageBox.Show("Copy Completed");
                    Properties.Settings.Default.NumberOfCopies = Convert.ToInt32(comboBoxCopies.SelectedItem.ToString());
                    Properties.Settings.Default.Save();
                }//end second if
                else
                {
                    MessageBox.Show("Copy was aborted");
                }
            }//end first if
            else
            {
                //Missing Directory is created
                Directory.CreateDirectory(Shader.GetShaderCopyRootDirectory());
                MessageBox.Show("Directory " + Shader.GetShaderCopyRootDirectory() + " created!");
            }
        }