private CoordSurfaceStatus lightValueAt(Coord chunkCo, Coord offsetStart, Vector3 nudgeV) { CoordLine testLine = new CoordLine(); //radius is chunkLength for (int i = 1; i < Chunk.CHUNKLENGTH; ++i) { Coord nudgeC = LightDataProvider.BlockCoordFromVectorBlockRadius(nudgeV, i); Coord totalOffset = offsetStart + nudgeC; //TEST if (i == 1) { testLine.start = CoordUtil.WorldCoordForChunkCoord(chunkCo) + totalOffset; } //END TEST // TODO: if already a result at this coord return that result. CoordSurfaceStatus surfaceStatus = m_noisePatch.coordIsAboveSurface(chunkCo, totalOffset); if (surfaceStatus == CoordSurfaceStatus.ABOVE_SURFACE || surfaceStatus == CoordSurfaceStatus.BELOW_SURFACE_SOLID) { // if (surfaceStatus == CoordSurfaceStatus.BELOW_SURFACE_SOLID) //TEST // { // testLine.end = CoordUtil.WorldCoordForChunkCoord(chunkCo) + totalOffset; // debugLinesAssistant.addCoordLine(testLine.start, testLine.end); //TEST // } return(surfaceStatus); } } return(CoordSurfaceStatus.BELOW_SURFACE_TRANSLUCENT); }
public void addCoordLine(Coord start, Coord end) { CoordLine cl = new CoordLine(); cl.start = start; cl.end = end; lines.Add(cl); }