Esempio n. 1
0
 public Climby(CoordHelper.EProfile pt)
     : base(App.Game)
 {
     playerType = pt;
     if (playerType == CoordHelper.EProfile.ONEPLAYER)
         skin = SpriteManager.ESprite.CLIMBYBLUE;
     else
         skin = SpriteManager.ESprite.CLIMBYRED;
     pos = new Vector2(CoordHelper.Instance.getLeftMargin(playerType) + Constants.Measures.boardWidth / 2,
                           Constants.Measures.upBoardMargin + Constants.Measures.boardHeight - Constants.Measures.blockSize);
     actualPosition = new Rectangle((int)pos.X, (int)pos.Y, (int)Constants.Measures.blockSize, (int)Constants.Measures.blockSize);
     deadZone = new Rectangle((int)pos.X + (int)(Constants.Measures.blockSize / 3),
                              (int)pos.Y + (int)(Constants.Measures.blockSize / 3), (int)(Constants.Measures.blockSize / 3), (int)(Constants.Measures.blockSize / 3));
     actions = new Dictionary<EState, Action<GameTime>>();
     #region Actions
     actions.Add(EState.CLIMB, climb);
     actions.Add(EState.END_CLIMB, move);
     actions.Add(EState.FALL, move);
     actions.Add(EState.FREE_FALL, fall);
     actions.Add(EState.MOVE, move);
     actions.Add(EState.STOP, stop);
     #endregion
     state = EState.MOVE;
     direction = EDirection.RIGHT;
     rotation = 0f;
     setSpeedFromLevel(0);
     influence = 1f;
     minHeight = (int)((pos.Y - Constants.Measures.upBoardMargin) / Constants.Measures.blockSize);
     oldMinHeight = minHeight;
 }
Esempio n. 2
0
        public GameSession(CoordHelper.EProfile pt, HUD h)
            : base(App.Game)
        {
            hud = h;
            playerType = pt;
            board = new Board(playerType, new Vector2(Constants.Measures.boardBlockWidth, Constants.Measures.boardBlockHeight));
            climby = new Climby(playerType);
            //
            aroundRect = new Dictionary<Climby.EAroundSquare, Point>();
            #region Set Around Rect
            aroundRect.Add(Climby.EAroundSquare.FRONT, Point.Zero);
            aroundRect.Add(Climby.EAroundSquare.FRONT_TOP, Point.Zero);
            aroundRect.Add(Climby.EAroundSquare.FRONT_UNDER, Point.Zero);
            aroundRect.Add(Climby.EAroundSquare.FRONT_UNDER_UNDER, Point.Zero);
            aroundRect.Add(Climby.EAroundSquare.TOP, Point.Zero);
            aroundRect.Add(Climby.EAroundSquare.UNDER, Point.Zero);
            #endregion
            lastDir = climby.Direction;
            //

            tetriminoFactory = TetriminoFactory.Instance;
            var tmp = tetriminoFactory.getTetrimino(playerType);
            currTetrimino = tmp.Item1;
            shadowTetrimino = tmp.Item2;
            hud.setNext(TetriminoFactory.Instance.getNextTetrimino(playerType), playerType);
            cur = TimeSpan.Zero;
            //lat = new TimeSpan(10000000/3); // 3
            score = new Score();
            level = new Level();
            //lat = new TimeSpan(10000000 / (level.level + 1));
            lat = new TimeSpan((10 - level.level) * 1000000);
            //lat = new TimeSpan(2 / (level.level + 1) * 10000000);
            tSpinLimit = new TimeSpan(1000000 * 3); // TSPIN TIME
            tSpinCur = TimeSpan.Zero;
            state = new Dictionary<Climby.EState, Action>();

            #region Climby State
            state.Add(Climby.EState.FALL, climbyFall);
            state.Add(Climby.EState.FREE_FALL, climbyFreeFall);
            state.Add(Climby.EState.CLIMB, climbyClimb);
            state.Add(Climby.EState.END_CLIMB, climbyClimb);
            state.Add(Climby.EState.MOVE, climbyMove);
            state.Add(Climby.EState.STOP, climbyStop);
            #endregion
            updateAroundRects();
        }
Esempio n. 3
0
 public Board(CoordHelper.EProfile pt, Vector2 size)
     : base(App.Game)
 {
     playerType = pt;
     this.size = size;
     pos = new Rectangle((int)(CoordHelper.Instance.getLeftMargin(playerType)), (int)(Constants.Measures.upBoardMargin), (int)(size.X * Constants.Measures.blockSize), (int)(size.Y * Constants.Measures.blockSize));
     grid = new Block[(int)size.Y][];
     limitLineHeight = 4;
     for (int i = 0; i < grid.Length; i++)
     {
         grid[i] = new Block[(int)size.X];
         for (int j = 0; j < (int)size.X; j++)
             grid[i][j] = null;
     }
     if (SettingsManager.Instance.Device != SettingsManager.EDevice.SURFACE)
     {
         Constants.Measures.leftBoardMargin = (Constants.Measures.portraitWidth - Constants.Measures.boardWidth) / 2;
     }
 }