Esempio n. 1
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    public static int get_WhichCooperateBattle(IntPtr l)
    {
        int result;

        try
        {
            CooperateBattleLevel cooperateBattleLevel = (CooperateBattleLevel)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, cooperateBattleLevel.WhichCooperateBattle);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Esempio n. 2
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    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            CooperateBattleLevel o = new CooperateBattleLevel();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Esempio n. 3
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    public static int set_FirstClear(IntPtr l)
    {
        int result;

        try
        {
            CooperateBattleLevel cooperateBattleLevel = (CooperateBattleLevel)LuaObject.checkSelf(l);
            DateTime             firstClear;
            LuaObject.checkValueType <DateTime>(l, 2, out firstClear);
            cooperateBattleLevel.FirstClear = firstClear;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Esempio n. 4
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    public static int set_ConfigDataLoader(IntPtr l)
    {
        int result;

        try
        {
            CooperateBattleLevel cooperateBattleLevel = (CooperateBattleLevel)LuaObject.checkSelf(l);
            IConfigDataLoader    configDataLoader;
            LuaObject.checkType <IConfigDataLoader>(l, 2, out configDataLoader);
            cooperateBattleLevel.ConfigDataLoader = configDataLoader;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Esempio n. 5
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    public static int set_ID(IntPtr l)
    {
        int result;

        try
        {
            CooperateBattleLevel cooperateBattleLevel = (CooperateBattleLevel)LuaObject.checkSelf(l);
            int id;
            LuaObject.checkType(l, 2, out id);
            cooperateBattleLevel.ID = id;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Esempio n. 6
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    public static int set_WhichCooperateBattle(IntPtr l)
    {
        int result;

        try
        {
            CooperateBattleLevel cooperateBattleLevel = (CooperateBattleLevel)LuaObject.checkSelf(l);
            CooperateBattle      whichCooperateBattle;
            LuaObject.checkType <CooperateBattle>(l, 2, out whichCooperateBattle);
            cooperateBattleLevel.WhichCooperateBattle = whichCooperateBattle;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Esempio n. 7
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    public static int GetFirstCooperateBattleLevel(IntPtr l)
    {
        int result;

        try
        {
            DataSectionCooperateBattle dataSectionCooperateBattle = (DataSectionCooperateBattle)LuaObject.checkSelf(l);
            int levelId;
            LuaObject.checkType(l, 2, out levelId);
            bool mustBeAvailable;
            LuaObject.checkType(l, 3, out mustBeAvailable);
            CooperateBattleLevel firstCooperateBattleLevel = dataSectionCooperateBattle.GetFirstCooperateBattleLevel(levelId, mustBeAvailable);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, firstCooperateBattleLevel);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Esempio n. 8
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    public static int GetCooperateBattleLevel(IntPtr l)
    {
        int result;

        try
        {
            DataSectionCooperateBattle dataSectionCooperateBattle = (DataSectionCooperateBattle)LuaObject.checkSelf(l);
            int battleId;
            LuaObject.checkType(l, 2, out battleId);
            int levelId;
            LuaObject.checkType(l, 3, out levelId);
            CooperateBattleLevel cooperateBattleLevel = dataSectionCooperateBattle.GetCooperateBattleLevel(battleId, levelId);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, cooperateBattleLevel);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Esempio n. 9
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 // Token: 0x0600402E RID: 16430 RVA: 0x0012A35C File Offset: 0x0012855C
 public void FinishedCooperateBattleLevel(CooperateBattleLevel Level, List <int> heroes)
 {
     this.m_owner.FinishedCooperateBattleLevel(Level, heroes);
 }
Esempio n. 10
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 // Token: 0x06006F15 RID: 28437 RVA: 0x001F1508 File Offset: 0x001EF708
 private void __callBase_FinishedCooperateBattleLevel(CooperateBattleLevel Level, List <int> heroes)
 {
     base.FinishedCooperateBattleLevel(Level, heroes);
 }