public void SendExploreBossDead(Enemy boss, List <ExplorePlayerStatus> statuses)
    {
        Coop_Model_RoomExploreBossDead coop_Model_RoomExploreBossDead = new Coop_Model_RoomExploreBossDead();

        coop_Model_RoomExploreBossDead.id        = 1001;
        coop_Model_RoomExploreBossDead.downCount = boss.downCount;
        coop_Model_RoomExploreBossDead.breakIds  = boss.GetBreakRegionIDList();
        if (statuses != null)
        {
            int i = 0;
            for (int count = statuses.Count; i < count; i++)
            {
                coop_Model_RoomExploreBossDead.AddTotalDamageFromExplorePlayerStatus(statuses[i]);
            }
        }
        MonoBehaviourSingleton <CoopNetworkManager> .I.SendBroadcast(coop_Model_RoomExploreBossDead, true, null, null);
    }