public void TargetOff() { CoopTarget1.SetActive(false); CoopTarget2.SetActive(false); CoopTarget3.SetActive(false); CoopTarget4.SetActive(false); }
public void SetRed() { //Debug.Log("SetRed"); if (first) { TargetOff(); player1Color = 3; CoopTarget3.SetActive(true); } else { if (player1Color != 3) { TargetOff(); player2Color = 3; CoopTarget3.SetActive(true); } } }