void Start() { manager = UIManager.GetInstance(); coolDown.init(); activeMenu.menuArea.SetParent(menuArea); passiveMenu.menuArea.SetParent(menuArea); activeSelectMenu.menuArea.SetParent(menuArea); passiveSelectMenu.menuArea.SetParent(menuArea); spacer.SetParent(menuArea); foreach (KeyValuePair <AbilityId, AbilitySettings> element in abilities) { element.Value.itemID = (Progress.GameItems)element.Key; } }