void Pause() { player.Pause(); player.enabled = false; //bonus.enabled = false; //latentCreature.enabled = false; foreach (Zombie z in zombieList) { z.Pause(); //z.enabled = false; } foreach (Bonus b in bonusList) { b.enabled = false; } foreach (LatentCreature l in latentCreatureList) { l.enabled = false; } foreach (CoolDownTimer cdt in cdTimerList) { cdt.Pause(); } CD_score.Pause(); CD_deltaScore.Pause(); //isPaused = true; }