private static ConvolutionColor GetColor(DataSource dataSource, int[] pixels, IntPoint coordinate, Point point) { int x = coordinate.X; int y = coordinate.Y; var x0 = dataSource.XCoordinates[x]; var x1 = dataSource.XCoordinates[x + 1]; var y0 = dataSource.YCoordinates[y]; var y1 = dataSource.YCoordinates[y + 1]; double xRatio = GetRatio(x0, x1, point.X); double yRatio = GetRatio(y0, y1, point.Y); int width = dataSource.Width; var v00 = pixels[x + y * width]; var v01 = pixels[x + 1 + y * width]; var v10 = pixels[x + (y + 1) * width]; var v11 = pixels[x + 1 + (y + 1) * width]; //var result = (int)(((1 - xRatio) * v00 + xRatio * v10 + // (1 - xRatio) * v01 + xRatio * v11 + // (1 - yRatio) * v00 + yRatio * v01 + // (1 - yRatio) * v10 + yRatio * v11) * 0.25); var result = v00; return(ConvolutionColor.FromArgb(result)); }
private int[] CreateConvolutionArray(int width, int height, int[] pixels) { var dataSource = DataSource; const int L = 20; int[] effectivePixels = new int[width * height]; Parallel.For(0, width * height, i => { int ix = i % width; int iy = i / width; double sum = 1; double positiveDistance = 0; Point position = dataSource.Grid[ix, iy]; ConvolutionColor color = ConvolutionColor.FromArgb(pixels[ix + width * iy]); int counter = 0; do { counter++; var vector = dataSource.Data[ix, iy]; vector.Normalize(); position += vector; positiveDistance += vector.Length; IntPoint coordinate; bool found = GetCoordinate(dataSource, position, out coordinate); if (found) { ix = coordinate.X; iy = coordinate.Y; var currentColor = ConvolutionColor.FromArgb(pixels[ix + iy * width]); // *1 / Math.Sqrt(counter); color += currentColor; sum += 1; } else { break; } }while (positiveDistance < L || counter < 50); var negativeDistance = 0.0; counter = 0; do { counter++; var vector = dataSource.Data[ix, iy]; vector.Normalize(); position -= vector; negativeDistance += vector.Length; IntPoint coordinate; bool found = GetCoordinate(dataSource, position, out coordinate); if (found) { ix = coordinate.X; iy = coordinate.Y; var currentColor = ConvolutionColor.FromArgb(pixels[ix + iy * width]); // * 1 / Math.Sqrt(counter); color += currentColor; sum += 1; } else { break; } }while (negativeDistance < L || counter < 50); color /= sum; effectivePixels[i] = color.ToArgb(); }); return(effectivePixels); }
private int[] CreateConvolutionArray(int width, int height, int[] pixels) { var dataSource = this.GetValueSync <DataSource>(DataSourceProperty);; const int Length = 20; const int maxIterations = 20; int pixelsCount = width * height; int[] effectivePixels = new int[pixelsCount]; pixels.CopyTo(effectivePixels, 0); System.Threading.Tasks.Parallel.For(0, pixelsCount, i => { if (i % 1000 == 0) { UpdateBitmap(effectivePixels); } int ix = i % width; int iy = i / width; double sumDistance = 1; double positiveDistance = 0; Point position = dataSource.Grid[ix, iy]; ConvolutionColor color = ConvolutionColor.FromArgb(pixels[ix + width * iy]); int iterationsCounter = 0; do { int i_x = ix; int i_y = iy; iterationsCounter++; Vector vector = //GetVector(dataSource, new IntPoint(i_x, i_y), position); dataSource.Data[i_x, i_y]; if (vector.Length > 0) { vector.Normalize(); } position += vector; positiveDistance += vector.Length; IntPoint coordinate; bool found = GetCoordinate(dataSource, position, out coordinate); if (found) { i_x = coordinate.X; i_y = coordinate.Y; var currentColor = ConvolutionColor.FromArgb(pixels[i_x + i_y * width]); color += currentColor; sumDistance += 1; } else { break; } }while (positiveDistance < Length && iterationsCounter < maxIterations); var negativeDistance = 0.0; iterationsCounter = 0; do { int i_x = ix; int i_y = iy; iterationsCounter++; Vector vector = //GetVector(dataSource, new IntPoint(i_x, i_y), position); dataSource.Data[i_x, i_y]; if (vector.Length > 0) { vector.Normalize(); } position -= vector; negativeDistance += vector.Length; IntPoint coordinate; bool found = GetCoordinate(dataSource, position, out coordinate); if (found) { i_x = coordinate.X; i_y = coordinate.Y; var currentColor = ConvolutionColor.FromArgb(pixels[i_x + i_y * width]); color += currentColor; sumDistance += 1; } else { break; } }while (negativeDistance < Length && iterationsCounter < maxIterations); color /= sumDistance; effectivePixels[i] = color.ToArgb(); }); return(effectivePixels); }
private int[] CreateConvolutionArray(int width, int height, int[] pixels, ParallelOptions parallelOptions, out bool cancelled) { cancelled = false; var dataSource = this.GetValueSync<DataSource>(DataSourceProperty); if (dataSource == null) { return new int[0]; } const int Length = 20; const int maxIterations = 20; int pixelsCount = width * height; int[] effectivePixels = new int[pixelsCount]; if (parallelOptions.CancellationToken.IsCancellationRequested) { cancelled = true; return null; } pixels.CopyTo(effectivePixels, 0); var bounds = dataSource.GetGridBounds(); try { #if p Parallel.For(0, pixelsCount, parallelOptions, (i, loopState) => { if (i % 1000 == 0 && parallelOptions.CancellationToken.IsCancellationRequested) { loopState.Break(); } #else for (int i = 0; i < pixelsCount; i++) { #endif if (i % 2000 == 0) UpdateBitmap(effectivePixels); int ix = i % width; int iy = i / width; double sumDistance = 1; double positiveDistance = 0; Point position = dataSource.Grid[ix, iy]; int intColor = Colors.Transparent.ToArgb(); Vector v = dataSource.Data[ix, iy]; if (v != missingvalue) { ConvolutionColor color = ConvolutionColor.FromArgb(pixels[ix + width * iy]); int iterationsCounter = 0; do { int i_x = ix; int i_y = iy; iterationsCounter++; Vector vector = //GetVector(dataSource, new IntPoint(i_x, i_y), position); dataSource.Data[i_x, i_y]; if (vector.Length > 0) vector.Normalize(); vector = vector.ChangeLength(bounds.Width, bounds.Height, width, height); position += vector; positiveDistance += vector.Length; IntPoint coordinate; bool found = GetCoordinate(dataSource, position, out coordinate); if (found) { i_x = coordinate.X; i_y = coordinate.Y; var currentColor = ConvolutionColor.FromArgb(pixels[i_x + i_y * width]); color += currentColor; sumDistance += 1; } else break; } while (positiveDistance < Length && iterationsCounter < maxIterations); var negativeDistance = 0.0; iterationsCounter = 0; do { int i_x = ix; int i_y = iy; iterationsCounter++; Vector vector = //GetVector(dataSource, new IntPoint(i_x, i_y), position); dataSource.Data[i_x, i_y]; if (vector.Length > 0) vector.Normalize(); position -= vector; negativeDistance += vector.Length; IntPoint coordinate; bool found = GetCoordinate(dataSource, position, out coordinate); if (found) { i_x = coordinate.X; i_y = coordinate.Y; var currentColor = ConvolutionColor.FromArgb(pixels[i_x + i_y * width]); color += currentColor; sumDistance += 1; } else break; } while (negativeDistance < Length && iterationsCounter < maxIterations); color /= sumDistance; intColor = color.ToArgb(); } effectivePixels[(height - 1 - iy) * width + ix] = intColor; } #if p ); #endif } catch (OperationCanceledException) { cancelled = true; } return effectivePixels; }