Esempio n. 1
0
    public void Convert()
    {
        if (ConvertedCoin > 0)
        {
            itensController.ouro   -= ConvertGoldNumber;
            itensController.ferro  -= ConvertIronNumber;
            itensController.bronze -= ConvertBronzeNumber;
            itensController.uranio -= ConvertUranioNumber;

            itensController.coin += ConvertedCoin;


            ConvertBronzeNumber = 0; ConvertIronNumber = 0; ConvertUranioNumber = 0; ConvertGoldNumber = 0;
            ConvertedCoin       = 0;

            ConvertUranioTXT.text = ConvertUranioNumber.ToString();
            ConvertGoldTXT.text   = ConvertGoldNumber.ToString();
            ConvertIronTXT.text   = ConvertIronNumber.ToString();
            ConvertBronzeTXT.text = ConvertBronzeNumber.ToString();
            ReceivedCoinTXT.text  = ConvertedCoin.ToString();

            HUDItens.SetActive(true);
            GoldScript.AttGold();
            HUDItens.SetActive(false);
        }
    }
Esempio n. 2
0
    public void ShowCambio()
    {
        //Mudar a LAYER DOS TEXTS
        CurrentUranioTXT.GetComponent <Renderer>().sortingOrder = 200;
        CurrentGoldTXT.GetComponent <Renderer>().sortingOrder   = 200;
        CurrentIronTXT.GetComponent <Renderer>().sortingOrder   = 200;
        CurrentBronzeTXT.GetComponent <Renderer>().sortingOrder = 200;

        ConvertUranioTXT.GetComponent <Renderer>().sortingOrder = 200;
        ConvertGoldTXT.GetComponent <Renderer>().sortingOrder   = 200;
        ConvertIronTXT.GetComponent <Renderer>().sortingOrder   = 200;
        ConvertBronzeTXT.GetComponent <Renderer>().sortingOrder = 200;

        ReceivedCoinTXT.GetComponent <Renderer>().sortingOrder = 200;
        //==================

        //Setar os valores dos TEXTS
        CurrentUranioTXT.text = itensController.uranio.ToString();
        CurrentGoldTXT.text   = itensController.ouro.ToString();
        CurrentIronTXT.text   = itensController.ferro.ToString();
        CurrentBronzeTXT.text = itensController.bronze.ToString();

        ConvertBronzeNumber = 0; ConvertIronNumber = 0; ConvertUranioNumber = 0; ConvertGoldNumber = 0;
        ConvertedCoin       = 0;

        ConvertUranioTXT.text = ConvertUranioNumber.ToString();
        ConvertGoldTXT.text   = ConvertGoldNumber.ToString();
        ConvertIronTXT.text   = ConvertIronNumber.ToString();
        ConvertBronzeTXT.text = ConvertBronzeNumber.ToString();

        cambioAnimator.SetBool("Trigger", true);

        HUDItens.SetActive(false);
    }
Esempio n. 3
0
    public void HideCambio()
    {
        ConvertBronzeNumber = 0; ConvertIronNumber = 0; ConvertUranioNumber = 0; ConvertGoldNumber = 0;
        ConvertedCoin       = 0;

        ConvertUranioTXT.text = ConvertUranioNumber.ToString();
        ConvertGoldTXT.text   = ConvertGoldNumber.ToString();
        ConvertIronTXT.text   = ConvertIronNumber.ToString();
        ConvertBronzeTXT.text = ConvertBronzeNumber.ToString();
        ReceivedCoinTXT.text  = ConvertedCoin.ToString();

        cambioAnimator.SetBool("Trigger", false);

        HUDItens.SetActive(true);
    }
Esempio n. 4
0
    public void AttMinusPlus(GameObject button)
    {
        //OURO
        if (button.gameObject.name == "plusGOLD" && ConvertGoldNumber < itensController.ouro)
        {
            ConvertGoldNumber++;
            ConvertGoldTXT.text = ConvertGoldNumber.ToString();

            ConvertedCoin       += 10;
            ReceivedCoinTXT.text = ConvertedCoin.ToString();
        }
        else if (button.gameObject.name == "minusGOLD" && ConvertGoldNumber > 0)
        {
            ConvertGoldNumber--;
            ConvertGoldTXT.text = ConvertGoldNumber.ToString();

            ConvertedCoin       -= 10;
            ReceivedCoinTXT.text = ConvertedCoin.ToString();
        }
        //BRONZE
        if (button.gameObject.name == "plusBRONZE" && ConvertBronzeNumber < itensController.bronze)
        {
            ConvertBronzeNumber++;
            ConvertBronzeTXT.text = ConvertBronzeNumber.ToString();

            ConvertedCoin       += 1;
            ReceivedCoinTXT.text = ConvertedCoin.ToString();
        }
        else if (button.gameObject.name == "minusBRONZE" && ConvertBronzeNumber > 0)
        {
            ConvertBronzeNumber--;
            ConvertBronzeTXT.text = ConvertBronzeNumber.ToString();

            ConvertedCoin       -= 1;
            ReceivedCoinTXT.text = ConvertedCoin.ToString();
        }
        //FERRO
        if (button.gameObject.name == "plusIRON" && ConvertIronNumber < itensController.ferro)
        {
            ConvertIronNumber++;
            ConvertIronTXT.text = ConvertIronNumber.ToString();

            ConvertedCoin       += 2;
            ReceivedCoinTXT.text = ConvertedCoin.ToString();
        }
        else if (button.gameObject.name == "minusIRON" && ConvertIronNumber > 0)
        {
            ConvertIronNumber--;
            ConvertIronTXT.text = ConvertIronNumber.ToString();

            ConvertedCoin       -= 2;
            ReceivedCoinTXT.text = ConvertedCoin.ToString();
        }
        //URANIO
        if (button.gameObject.name == "plusURANIO" && ConvertUranioNumber < itensController.uranio)
        {
            ConvertUranioNumber++;
            ConvertUranioTXT.text = ConvertUranioNumber.ToString();

            ConvertedCoin       += 100;
            ReceivedCoinTXT.text = ConvertedCoin.ToString();
        }
        else if (button.gameObject.name == "minusURANIO" && ConvertUranioNumber > 0)
        {
            ConvertUranioNumber--;
            ConvertUranioTXT.text = ConvertUranioNumber.ToString();

            ConvertedCoin       -= 100;
            ReceivedCoinTXT.text = ConvertedCoin.ToString();
        }
    }