Esempio n. 1
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    public AnvilAgent(string agentName, string agentSerial, LatLng location, string faction)
    {
        this.agentName   = agentName;
        this.agentSerial = agentSerial;
        locationLatLng   = ConversionTool.LatLongFromUnityVector3D(transform.position);

        locString = locationLatLng.ToString();
    }
Esempio n. 2
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    //Gear - links to equipments by Arrays and List of owned or accessible objects
    //Goals -links to drives and traits classes
    //working memory - unit level blackboard: navTarget, navSequence, schedule, goals, sensorTarget, sensorList
    //Senses - links to perception and awareness

    public AnvilAgent(string agentName, string agentSerial, LatLng location, string faction)
    {
        mAgentName   = agentName;
        mAgentSerial = agentSerial;
        mLocation    = ConversionTool.LatLongFromUnityVector3D(transform.position);
        mFaction     = faction;
        locString    = mLocation.ToString();
    }
Esempio n. 3
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    void Update()
    {
        transformString = myTransform.position.x.ToString() + "," + myTransform.position.y.ToString();
        locationLatLng  = ConversionTool.LatLongFromUnityVector3D(myTransform.position);
        locString       = locationLatLng.ToString();


        if (Input.GetKey(KeyCode.Y))
        {
            moving = true;
        }

        if (moving)
        {
            //moveScript.moveToWaypoint (agentWayPoints [0]);
        }

        //activeWaypointName = mNavTarget.mWayPointName;
    }
Esempio n. 4
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 public LatLng getLatLong()
 {
     return(locationLatLng = ConversionTool.LatLongFromUnityVector3D(transform.position));
 }
Esempio n. 5
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 void Update()
 {
     transformString = myTransform.position.x.ToString() + "," + myTransform.position.y.ToString();
     mLocation       = ConversionTool.LatLongFromUnityVector3D(myTransform.position);
     locString       = mLocation.ToString();
 }