Esempio n. 1
0
    public void SetConversationandCheckIfComplete()
    {
        //If quest has not been accepted yet
        if (state == QuestState.NotAccepted)
        {
            //Offer the quest
            trigger.SetID(NotYetAcceptedID);

            //If quest has been accepted
        }
        else if (state == QuestState.Accepted)
        {
            //Check if quest has been completed
            if (GetIsComplete())
            {
                //If it has, set NPCs conversation to 'objective met'
                trigger.SetID(ObjectiveMetID);
            }
            else
            {
                //Else, set NPCs conversation to 'go meet objective'
                trigger.SetID(HaveAcceptedNotMetID);
            }

            //If objective is met already
        }
        else if (state == QuestState.ObjectiveMet)
        {
            //Set objective met ID (YOU SHOULD NEVER GET HERE AS THIS IS ALWAYS CHECKED MID CONVERSATION)
            trigger.SetID(ObjectiveMetID);

            //If quest has been completed (and reward obtained) then set conversation to this.
        }
        else if (state == QuestState.RewardObtained)
        {
            trigger.SetID(RewardAlreadyObtainedID);
        }
    }