Esempio n. 1
0
        public void ConvertConversation(ConversationScriptableObject obj)
        {
            //Spawn Words
            Instance.wordList.Clear();
            Transform wordPos = GetDeepestChild(BubbleController.ActiveBubble.transform);

            for (int i = 0; i < obj.conversationData.Length; i++)
            {
                Instance.wordList.Add(Instance.SpawnWord(obj.conversationData[i].connotation, obj.conversationData[i].spritePrefab, wordPos, speaker.transform, obj.conversationData[i].isEssential));
                Instance.wordList[i].spritePrefab.GetComponent <SpriteRenderer>().enabled = false;
            }
            //Enable this for equally distributed Word-Spawn-Timings
            //GetComponent<GameManager>().TheAmountOfTimeInSecondsThatIsSleptBetweenEverySingleWordWhichAreSpawnedInThisIntervalNowFuckOffAndAcceptThisValue = GetComponent<GameManager>().SecondsPerCycle / wordList.Count;
        }
Esempio n. 2
0
 public void SpawnLeaders(ConversationScriptableObject obj)
 {
     //Spawn Leaders
     speaker  = Instantiate(obj.speaker, Leader1Pos);
     listener = Instantiate(obj.listener, Leader2Pos);
 }