void InitCoversation(ConversationSO conv) { currConv = conv; speechIndex = -1; characters.Clear(); IsInDialogue = true; gameObject.SetActive(true); for (int i = 0; i < splashArtHolder.childCount; i++) { Destroy(splashArtHolder.GetChild(i).gameObject); } for (int i = 0; i < conv.Actors.Length; i++) { ApplySplash(conv.Actors[i].character); } }
public void StartConversation(ConversationSO conv) { InitCoversation(conv); Continue(); }