private void GetAndStartDisplayingText(string conversationID)
 {
     TextObject = MyConversations.GetTextNode(conversationID);
     Parse(); // Parse textObject for each screen size and put into textScreens.
     TextIndex = 0;
     DisplayNextTextScreen();
 }
    // Update is called once per frame
    void Update()
    {
        TimePassed += Time.deltaTime;

        if (TimePassed > 1.5f)
        {
            TimePassed -= 100.0f;
            TextNode myNode = MyConversations.GetTextNode("root1");
            Debug.Log(myNode.character + ": " + myNode.script);
        }
    }