public void RunConvo()
    {
        conversation = gameObject.GetComponent<Conversation>();
        if(conversation == null)
        {
            Debug.Log("No Conversation found");
            return;

        }
        if(ConvoToRun == null)
        {
            Debug.LogError("No Text to load");
            return;
        }
        conversation.TalkedTo(ConvoToRun);
    }
    //***************************************************************************
    private void StartConverstaion(object sender, ClickedEventArgs e)
    {
        if (e.TargetObject != gameObject) return;

        //Debug.Log("Main Character can talk: " + !MainCharacter.Instance.mCanTalk);
        if (!MainCharacter.Instance.mCanTalk) return;

        //Debug.Log("Main Character is detected: " + MainCharacter.Instance.mIsDetected);
        if (MainCharacter.Instance.mIsDetected) return;

        //Debug.Log("Conversation status: " + Conversation.Talking);
        if (Conversation.Talking)return;

        mConversationRef = e.TargetObject.GetComponent<Conversation>();
        if (mConversationRef == null)
        {
            //Debug.LogError("No conversation ref found");
            return;
        }
        //Debug.Log("Starting conversation with " + e.TargetObject.name);
        mConversationRef.TalkedTo(mDefault);
    }