Esempio n. 1
0
        private static void AddSingleRegionContry(JToken token, Contry contry, JToken regionsToken, List <Point> regionGeo)
        {
            foreach (JToken pointToken in regionsToken)
            {
                regionGeo.Add(new Point((float)pointToken[0], (float)pointToken[1]));
            }
            Point center = ComputeCenter(regionGeo);
            var   region = new Region(regionGeo, center).Init(Convert.ToInt32(token["properties"]["pop_est"]));

            contry.AddRegion(region);
        }
Esempio n. 2
0
        private static void RegionCompute(Random random, JToken token, Contry contry)
        {
            bool first = true;

            foreach (JToken regionsToken in token["geometry"]["coordinates"])
            {
                var regionGeo = new List <Point>();
                if (regionsToken[0][0].Type is JTokenType.Float)
                {
                    AddSingleRegionContry(token, contry, regionsToken, regionGeo);
                }
                else
                {
                    foreach (JToken regionToken in regionsToken)
                    {
                        foreach (JToken pointToken in regionToken)
                        {
                            regionGeo.Add(new Point((float)pointToken[0], (float)pointToken[1]));
                        }
                        Point  center = ComputeCenter(regionGeo);
                        Region region = null;
                        if (first == true)
                        {
                            first  = false;
                            region = new Region(regionGeo, center).Init(Convert.ToInt32(token["properties"]["pop_est"]));
                        }
                        else
                        {
                            region = new Region(regionGeo, center).Init(random.Next(1000));
                        }
                        contry.AddRegion(region);
                        regionGeo = new List <Point>();
                    }
                }
            }
        }