// Use this for initialization void Start () { anim = GetComponentInChildren<Animator>(); if (audioHandler == null) audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandler>(); Oldmouseloc = Input.mousePosition; controllmethod = Controllmethod.Controller; ProgressBar progresbar = progressbar.GetComponent<ProgressBar> (); progresbar.DisableBar (); }
void ControllCheck() { switch (controllmethod) { case Controllmethod.Controller: if (MouseCheck ()) { controllmethod = Controllmethod.Mouse; Debug.Log ("siirrtyaan hiireen"); } break; case Controllmethod.Mouse: if (ControllerCheck ()) { Debug.Log ("siirrytaan ohjaimeen"); controllmethod = Controllmethod.Controller; } break; } }