void Start() { Debug.Log("start"); cam = GetComponent <Camera>(); touchable = true; Controllers = FindObjectOfType <ControllerScript>(); }
// Update is called once per frame void Update() { GameObject gameManager = GameObject.Find("GameManager"); ControllerScript cs = gameManager.GetComponent <ControllerScript>(); float sleepLevel = cs.sleepLevel; t = cs.t; if (sleepLevel >= 3) { if (spot.spotAngle > 35f) { spot.spotAngle -= Time.deltaTime; } sun.intensity -= Time.deltaTime / 5f; } else { spot.spotAngle = 120f; sun.intensity = 5f; } if (sleepLevel >= 4) { meetingLight.light.intensity -= Time.deltaTime; } }
// Use this for initialization void Start() { OnScreenUpperLeftCorner = UpperLeftCorner.GetComponent <RectTransform>().position; //Get the 2 locations OnScreenLowerRightCorner = LowerRightCorner.GetComponent <RectTransform>().position; controller = GameObject.Find("Controller").GetComponent <ControllerScript>(); onScreenSize = OnScreenLowerRightCorner - OnScreenUpperLeftCorner; //Calculate how much 1 pixel is in coordinates in the next couple of liens. deltaLatitude = lowerRightLatitude - upperLeftLatitude; deltaLongitude = lowerRightLongitude - upperLeftLongitude; deltaWidth = OnScreenLowerRightCorner.x - OnScreenUpperLeftCorner.x; deltaHeight = OnScreenLowerRightCorner.y - OnScreenUpperLeftCorner.y; pixelSize.x = (float)(deltaWidth / deltaLongitude); pixelSize.y = (float)(deltaHeight / deltaLatitude); controller = GameObject.Find("Controller").GetComponent <ControllerScript>(); for (int i = 0; i < controller.miniGPSDatabase.Length; i++) { if (controller.miniGPSDatabase[i] != null && controller.miniGPSDatabase[i] != "") { PlaceMarker(controller.miniGPSDatabase[i]); //Go through all the scanned stickers, and place a marker for each one of them. } } GPSLocation(); //Doesn't work because I don't even know why //PlaceMarker("52.360345 4.873639"); a test line. }
private Transform tHUDPUMeterBar; //the bar in the powerup meter on HUD void Start() { tPlayer = transform; //powerup meter visual tHUDPUMeter = GameObject.Find("HUDMainGroup/HUDPUMeter").GetComponent <Transform>() as Transform; tHUDPUMeterBar = GameObject.Find("HUDMainGroup/HUDPUMeter/HUD_PU_Meter_Bar_Parent").GetComponent <Transform>() as Transform; iPowerupCount = System.Enum.GetNames(typeof(PowerUps)).Length - 1; //PowerUps.GetValues(PowerUps).Length-1;//get the total number of powerups bPowerupStatus = new bool[iPowerupCount]; fPowerupStartTime = new float[iPowerupCount]; fPowerupTotalDuration = new float[iPowerupCount]; hInGameScript = this.GetComponent <InGameScript>() as InGameScript; hControllerScript = this.GetComponent <ControllerScript>() as ControllerScript; hSoundManager = GameObject.Find("SoundManager").GetComponent <SoundManager>() as SoundManager; tHUDPUMeter.transform.position -= new Vector3(0, 100, 0); //hide the powerup meter fMagnetismDefaultRadius = 200; fMangetismRadius = 200; //default: pull currency toward the character iCurrencyUnits = 0; for (int i = 0; i < iPowerupCount; i++) { bPowerupStatus[i] = false; fPowerupTotalDuration[i] = 10.0f; //active time duration of the powerups } }
// Use this for initialization void Start() { controller = GameObject.Find("Controller").GetComponent <ControllerScript>(); electronic = controller.findStickerScene[0]; other = controller.findStickerScene[1]; big = controller.findStickerScene[2]; int a = 0; if (electronic && !other) { a += 4; } if (big) { a += 2; } image1.GetComponent <Image>().sprite = sprites[a]; image2.GetComponent <Image>().sprite = sprites[a + 1]; image1.GetComponent <Image>().preserveAspect = true; image2.GetComponent <Image>().preserveAspect = true; image1.GetComponent <StickerScript>().type += a; image2.GetComponent <StickerScript>().type += a + 1; image1.GetComponentInChildren <Text>().text = texts[a]; image2.GetComponentInChildren <Text>().text = texts[a + 1]; }
public override void DoStep() { switch (state) { // Search Goal! case 0: if (robot.foundGoal) // found goal { // change state state = 1; robot.SetTargetLocation(robot.rb.position); } else if (!robot.moving) // reached targetLocation { // move to new location Vector2 pos = ControllerScript.RandomOuterPosition(5, 20); robot.SetTargetLocation(new Vector3(pos.x, 0, pos.y)); } break; // Found Goal! case 1: robot.Broadcast <Vector3>(new Message <Vector3>(robot.goalPosition, 0)); // Share Goal Position BuildNet(); break; } }
void Start() { initialPosition = transform.localPosition; //UpDown = new Vector3(0, 0, 1); upDown = 0.5f; Joystick = GameObject.Find("N_ThirdPersonPlayer").GetComponent<ControllerScript>(); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); ControllerScript script = (ControllerScript)target; GUIContent controllerType = new GUIContent("Controller Type"); script.controllerTypeIndex = EditorGUILayout.Popup(controllerType, script.controllerTypeIndex, script.controllerTypeList); GUIContent aButton = new GUIContent("A Button"); GUIContent bButton = new GUIContent("B Button"); GUIContent cButton = new GUIContent("C Button"); GUIContent dButton = new GUIContent("D Button"); string[] list; if (script.controllerTypeIndex == 0) { list = script.manager.buttonNameLists[0].ToArray(); } else if (script.controllerTypeIndex == 1) { list = script.manager.buttonNameLists[1].ToArray(); } else { list = script.manager.buttonNameLists[2].ToArray(); } script.aButtonIndex = EditorGUILayout.Popup(aButton, script.aButtonIndex, list); script.bButtonIndex = EditorGUILayout.Popup(bButton, script.bButtonIndex, list); script.cButtonIndex = EditorGUILayout.Popup(cButton, script.cButtonIndex, list); script.dButtonIndex = EditorGUILayout.Popup(dButton, script.dButtonIndex, list); }
private void ShowButton() { if (this.gameObject.transform.parent.name.Equals("ShowKarte(Clone)")) { if (ControllerScript.GetAdminMode()) { if (!editButton.activeSelf) { editButton.SetActive(true); } if (!deleteButton.activeSelf) { deleteButton.SetActive(true); } } else { if (editButton.activeSelf) { editButton.SetActive(false); } if (deleteButton.activeSelf) { deleteButton.SetActive(false); } } } }
// Update is called once per frame void Update() { Vector3 PlayerCenterPos = Vector3.zero; ControllerScript ctrl = Player.GetComponent <ControllerScript>(); PlayerCenterPos = Player.transform.position; float speed = ctrl.currentSpeed; speed -= ctrl.NormalSpeed; if (speed > 0) { float range = ctrl.MaxSpeed - ctrl.NormalSpeed; float T = speed / range; gameObject.GetComponent <Camera>().orthographicSize = Mathf.SmoothDamp(gameObject.GetComponent <Camera>().orthographicSize, Mathf.Lerp(NormalSize, FastSize, T), ref CurrentZoomVelocity, ZoomDamp); //gameObject.GetComponent<Camera>().orthographicSize = Mathf.Lerp(NormalSize, FastSize, T); } else { gameObject.GetComponent <Camera>().orthographicSize = Mathf.SmoothDamp(gameObject.GetComponent <Camera>().orthographicSize, NormalSize, ref CurrentZoomVelocity, ZoomDamp); //gameObject.GetComponent<Camera>().orthographicSize = NormalSize; } PlayerCenterPos = Player.transform.position; PlayerCenterPos.z = transform.position.z; transform.position = Vector3.SmoothDamp(transform.position, PlayerCenterPos, ref CurrentCamVelocity, DampTime); }
// Use this for initialization void Start() { phoneField.contentType = InputField.ContentType.DecimalNumber; controller = GameObject.Find("Controller").GetComponent <ControllerScript>(); //This part replaces all the fields's text with previously saved text, if there is any. if ((string)controller.names[controller.currentUser] != "") { nameField.text = (string)controller.names[controller.currentUser] + ""; } if ((string)controller.surnames[controller.currentUser] != "") { surnameField.text = (string)controller.surnames[controller.currentUser] + ""; } if ((string)controller.phoneNumbers[controller.currentUser] != "") { phoneField.text = (string)controller.phoneNumbers[controller.currentUser] + ""; } if ((string)controller.adresses[controller.currentUser] != "") { addressField.text = (string)controller.adresses[controller.currentUser] + ""; } if ((string)controller.zipCodes[controller.currentUser] != "") { zipField.text = (string)controller.zipCodes[controller.currentUser] + ""; } }
// Use this for initialization void Start() { Instance = this; //GameOver = true; //MainMenu.gameObject.SetActive(true); //Player.SetActive(false); }
private void Start() { rb = GetComponent <Rigidbody>(); distscript = FindObjectOfType <DistanceFromGoal>(); controller = FindObjectOfType <ControllerScript>(); rb.maxAngularVelocity = 1000f; }
void Start() { rotateAmount = 0; frameCount = 0; status = false; controllerScript = GameObject.FindWithTag("controller").GetComponent <ControllerScript>(); }
private void Start() { controller = GetComponent <ControllerScript>(); lazer = GameObject.CreatePrimitive(PrimitiveType.Cube); lazer.GetComponent <BoxCollider>().isTrigger = true; lazer.name = transform.name + " - Lazer"; lazer.transform.parent = transform; lazer.transform.localRotation = Quaternion.Euler(0, 0, 0); lazer.GetComponent <Renderer>().material.color = lazerColour; lazer.AddComponent <Rigidbody>().isKinematic = true; targetPoint = new GameObject(); targetPoint.name = "Target Point"; targetPoint.transform.parent = lazer.transform; targetPoint.transform.localRotation = Quaternion.Euler(0, 0, 0); sim = new GameObject().AddComponent <Rigidbody>(); sim.name = "sim"; controller = GetComponent <ControllerScript>(); lr = GetComponent <LineRenderer>(); lr.enabled = false; }
void Start() { rect = new Rect(new Vector2(GetComponent <RectTransform>().position.x - GetComponent <RectTransform>().rect.width / 2, GetComponent <RectTransform>().position.y - GetComponent <RectTransform>().rect.height / 2), new Vector2(GetComponent <RectTransform>().rect.width, GetComponent <RectTransform>().rect.height)); masterControllerScript = GameObject.Find("EventSystem").GetComponent <ControllerScript> (); masterControllerScript.inventoryUI [rectIndex] = rect; masterControllerScript.inventoryUIObject [rectIndex] = gameObject; }
// 공격범위 및 판정 함수 private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Enemy") { ControllerScript _player = GameObject.FindWithTag("Player").GetComponent <ControllerScript>(); EnemyControl enemyCtrl = other.gameObject.GetComponent <EnemyControl>(); // 충돌한 오브젝트의 스크립트 받음 float damage = 0; if (gameObject.name == "FAttackBound") { damage = _player.attackDamage[0]; } else if (gameObject.name == "SAttackBound") { damage = _player.attackDamage[1]; } else if (gameObject.name == "TAttackBound") { damage = _player.attackDamage[2]; } else { damage = 0f; } enemyCtrl.HP -= damage; } }
private void Start() { sim = new GameObject().AddComponent <Rigidbody>(); sim.name = "sim"; sim.transform.parent = transform.parent; controller = GetComponent <ControllerScript>(); }
void Start() { bSidesColliderFlag = true; hInGameScript = GameObject.Find("Player").GetComponent <InGameScript>() as InGameScript; hPlayerFrontColliderScript = GameObject.Find("PlayerFrontCollider").GetComponent <PlayerFrontColliderScript>() as PlayerFrontColliderScript; hControllerScript = GameObject.Find("Player").GetComponent <ControllerScript>() as ControllerScript; }
void Start() { status = false; frameCount = 0; actionAmount = 0; controllerScript = GameObject.FindWithTag("controller").GetComponent <ControllerScript>(); gameObject.transform.eulerAngles = new Vector3(0, 0, 0); }
// Use this for initialization void Awake() { controller = GameObject.Find("Controller").GetComponent <ControllerScript>(); if (GetComponent <Button>() != null) { GetComponent <Button>().onClick.AddListener(() => { ButtonClick(); }); } }
void Start() { tPlayer = GameObject.Find("Player").transform; bPitFallingStart = false; hInGameScript = this.GetComponent <InGameScript>() as InGameScript; hControllerScript = this.GetComponent <ControllerScript>() as ControllerScript; }
void OnTriggerEnter2D(Collider2D col) { ControllerScript.win(); if (col.gameObject.tag == "Cup") { Destroy(gameObject); } }
// Use this for initialization void Start() { instances = new List <GameObject>(); followerCountLabel = GameObject.FindGameObjectWithTag("Score").GetComponent <Text>(); cntrllr = GameObject.FindGameObjectWithTag("Controller").GetComponent <ControllerScript>(); cs = GameObject.FindGameObjectWithTag("Collector").GetComponent <CollectorScript>(); UpdateUILabel(); }
void Awake() { controllerScript = GameObject.Find("Main Camera").GetComponent <ControllerScript>(); snowball = GameObject.Find("Snowball"); snowballLaserScript = (CatLaserScript)snowball.GetComponent(typeof(CatLaserScript)); snowballLaserScript.enabled = false; snowballRigidBody = snowball.GetComponent <Rigidbody>(); snowballRigidBody.isKinematic = true; snowballAudioSource = snowball.GetComponent <AudioSource>(); snowballAnim = snowball.GetComponent <Animator>(); introHash = Animator.StringToHash("Intro"); laserPointer = GameObject.Find("LaserPointer"); laserPointer.SetActive(false); balls = GameObject.FindGameObjectsWithTag("Ball"); foreach (GameObject ball in balls) { ball.SetActive(false); } blocks = GameObject.FindGameObjectsWithTag("Block"); foreach (GameObject block in blocks) { block.SetActive(false); } snowballBedRigidBody = GameObject.Find("SnowballBed").GetComponent <Rigidbody>(); snowballBedRigidBody.isKinematic = true; mainSongAudioSource = GameObject.Find("MainSong").GetComponent <AudioSource>(); introSongAudioSource = GameObject.Find("IntroSong").GetComponent <AudioSource>(); introSongAudioSource.Play(); pointLight = GameObject.Find("PointLight").GetComponent <Light>(); pointLight.intensity = 0; crosshair = GameObject.Find("Crosshair"); crosshair.SetActive(false); iconController = GameObject.Find("Icon Controller"); iconController.SetActive(false); icons = GameObject.FindGameObjectsWithTag("Icon"); foreach (GameObject icon in icons) { icon.SetActive(false); } quads = GameObject.FindGameObjectsWithTag("Quad"); foreach (GameObject quad in quads) { quad.SetActive(false); } pathPointGameObjects = GameObject.FindGameObjectsWithTag("PathPoint"); pathPointTransforms = new Transform[pathPointGameObjects.Length]; for (int i = 0; i < pathPointTransforms.Length; i++) { pathPointTransforms[int.Parse(pathPointGameObjects[i].name.Substring(9, 1))] = pathPointGameObjects[i].transform; } currPathPoint = 0; targetPathPoint = null; pathFinished = false; introSongFinished = false; snowballAnim.Play(introHash); }
// Use this for initialization void Start() { controller = GameObject.Find("Controller").GetComponent <ControllerScript>(); electronic = controller.buyElectronic; if (electronic) { GetComponent <Image>().sprite = sprites[1]; for (int i = 0; i < stickerButtons.Length; i++) { stickerButtons[i].GetComponent <Image>().sprite = electricButtonSprites[i]; switch (i) { case 0: stickerButtons[i].GetComponent <StickerScript>().type = 4; break; case 1: stickerButtons[i].GetComponent <StickerScript>().type = 6; break; case 2: stickerButtons[i].GetComponent <StickerScript>().type = 5; break; case 3: stickerButtons[i].GetComponent <StickerScript>().type = 7; break; } } } else { GetComponent <Image>().sprite = sprites[0]; for (int i = 0; i < stickerButtons.Length; i++) { stickerButtons[i].GetComponent <Image>().sprite = normalButtonSprites[i]; switch (i) { case 0: stickerButtons[i].GetComponent <StickerScript>().type = 0; break; case 1: stickerButtons[i].GetComponent <StickerScript>().type = 2; break; case 2: stickerButtons[i].GetComponent <StickerScript>().type = 1; break; case 3: stickerButtons[i].GetComponent <StickerScript>().type = 3; break; } } } }
void Start() { tPlayer = GameObject.Find("Player").transform; tEnemy = this.transform; hInGameScript = GameObject.Find("Player").GetComponent <InGameScript>() as InGameScript; hControllerScript = GameObject.Find("Player").GetComponent <ControllerScript>() as ControllerScript; hSoundManager = GameObject.Find("SoundManager").GetComponent <SoundManager>() as SoundManager; }
// Use this for initialization void Start() { controller = GameObject.Find("ControllerCanvas").GetComponent <ControllerScript>(); GetComponent <Button>().onClick.AddListener(() => { ButtonClick(); }); //add ButtonClick to button click method.if (buttonType == ButtonTypes.a0 || buttonType == ButtonTypes.a1) { //transform.GetChild(0).GetComponent<RectTransform>().sizeDelta = new Vector2(0, 80); //Todo, fix this later. } }
void Start() { masterControllerScript = GameObject.Find("EventSystem").GetComponent <ControllerScript> (); previousPosition = transform.position; updateSprite(); rect = new Rect(new Vector2(GetComponent <RectTransform>().position.x - GetComponent <RectTransform>().rect.width / 2, GetComponent <RectTransform>().position.y - GetComponent <RectTransform>().rect.height / 2), new Vector2(GetComponent <RectTransform>().rect.width, GetComponent <RectTransform>().rect.height)); parentRect = new Rect(new Vector2(transform.parent.GetComponent <RectTransform>().position.x - transform.parent.GetComponent <RectTransform>().rect.width / 2, transform.parent.GetComponent <RectTransform>().position.y - transform.parent.GetComponent <RectTransform>().rect.height / 2), new Vector2(transform.parent.GetComponent <RectTransform>().rect.width, transform.parent.GetComponent <RectTransform>().rect.height)); playerInv = masterControllerScript.playerInventoryScript.playerInventory; }
void Start() { status = false; action = Action.IDLE; swinger = gameObject.transform.Find("SwingPivot"); gameObject.transform.position = new Vector3(5.15f, 0.7f, 2.3f); gameObject.transform.eulerAngles = new Vector3(0, -100, 0); controllerScript = GameObject.FindWithTag("controller").GetComponent <ControllerScript>(); }
void Start() { status = false; frameCount = 0; gameObject.transform.position = new Vector3(56, 0.25f, -3); gameObject.transform.eulerAngles = new Vector3(0, 0, 0); controllerScript = GameObject.FindWithTag("controller").GetComponent <ControllerScript>(); animController = GetComponent <Animator>(); }
void Start() { //weaponScript = transform.Find("Weapon").GetComponent<WeaponScript>(); weaponScript = GetComponentInChildren<WeaponScript>(); Joystick = GetComponent<ControllerScript>(); healthObject = GameObject.Find("Health"); pauseObject = GameObject.Find("PauseMenu").transform.Find("Menu").gameObject; Controller = transform.GetComponent<CharacterController>(); characterAnimator = GetComponentInChildren<Animator>(); cameraObject = GameObject.Find("Camera Object"); }
void Start() { m_Cs = GameObject.FindGameObjectWithTag("Player").GetComponent<ControllerScript>(); m_Hud = GameObject.Find("HUD").GetComponent<HudScript>(); }
void Start() { m_World1 = GameObject.Find("World1"); m_World2 = GameObject.Find("World2"); m_PlayerCS = GameObject.FindGameObjectWithTag("Player").GetComponent<ControllerScript>(); m_ScreenEffet = GameObject.Find("ScreenEffectGlobalScript").GetComponent<ScreenEffectScript>(); m_PlayerJumper = GameObject.FindGameObjectWithTag("Jumper").GetComponent<JumperScript>(); Physics.IgnoreLayerCollision(8, 9); Physics.IgnoreLayerCollision(10, 8, m_CurrentWorld != 0); Physics.IgnoreLayerCollision(10, 9, m_CurrentWorld == 0); GameObject[] gos = (GameObject[])FindObjectsOfType(typeof(GameObject)); foreach (GameObject go in gos) { if (go.layer == 8 || go.layer == 9) { if (go.GetComponent<Renderer>() != null) { Color c = go.renderer.material.HasProperty("_Color") ? go.renderer.material.color : Color.black; c.a = m_CurrentWorld == 0 && go.layer == 8 || m_CurrentWorld != 0 && go.layer == 9 ? 1.0f : 0.3f; go.renderer.material.color = c; } } } m_ScreenEffet.Disable(); }
void Start() { Joystick = GetComponent<ControllerScript>(); camera = Camera.main.transform; redFlashObject = GameObject.Find("PauseMenu").transform.Find("RedFlash").gameObject; image = redFlashObject.GetComponent<Image>(); pauseObject = GameObject.Find("PauseMenu").transform.Find("Menu").gameObject; base.Start(); }
// Use this for initialization void Start() { m_Controler = GameObject.Find("Player").GetComponent<ControllerScript>(); }
// Use this for initialization void Start() { transform.position = new Vector3(transform.position.x, transform.position.y, 0); original_position = transform.position; original_rotation = transform.rotation; rigidbody.isKinematic = true; game_controller = GameObject.Find("Controller").GetComponent<ControllerScript>(); }
void Start() { m_Body = this.rigidbody; if (!m_Body) { return; } m_Body.useGravity = false; m_ConstForce = gameObject.AddComponent<ConstantForce>(); SetGravityDir(m_StartDir); m_Player = GetComponent<ControllerScript>(); }
// Use this for initialization void Start() { control = GameObject.Find("Controller").GetComponent<ControllerScript> (); rigid = GetComponent<CharacterController> (); }