// Use this for initialization void Start() { //initialzing variables direction.Set(0, 0, 0); upVector.Set(0, 1, 0); rightVector.Set(1, 0, 0); ControllerPluginWrapper.Initiate(); rigidbody = player.GetComponent <Rigidbody>(); }
// Use this for initialization void Start() { info = GetComponent <Info>(); spells = GetComponent <SpellInventory>(); ControllerPluginWrapper.Initiate(); deadPosition = new Vector3(0, -10, 0); alive = true; respawnTimer = 5.0f; }