private void SetupPadSupport() { ControllerMap.InitialiseStandardMappings(); Joystick.Update(); Controllers = new List <Controller>(); for (uint i = 0; i < Joystick.Count; i++) { if (Joystick.IsConnected(i)) { JoystickConnected(null, i); } } Window.JoystickConnected += JoystickConnected; Window.JoystickDisconnected += JoystickDisconnected; }