// Update is called once per frame
 void Update()
 {
     hands = GetComponentInChildren <ControllerManagerSample>();
     if (hands != null)
     {
         Debug.Log("Find");
     }
     else
     {
         Debug.Log("notFind");
     }
 }
Esempio n. 2
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    private void Start()
    {
        __gameController    = GameController.getInstance();
        __controllerManager = GetComponentInChildren <ControllerManagerSample>();

        ViveInput.AddListenerEx(
            HandRole.LeftHand, ControllerButton.FullTrigger, ButtonEventType.Down, __onLeftTriggerDown);

        ViveInput.AddListenerEx(
            HandRole.RightHand, ControllerButton.FullTrigger, ButtonEventType.Down, __onRightTriggerDown);

        ViveInput.AddListenerEx(
            jumpHandRole, jumpControllerButton, ButtonEventType.Down, __onJumpKeyDown);
    }