Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        //looks for the proper update routine
        switch (currentState)
        {
        case GameState.MainMenu:
            //looks for player input using the Menu control scheme
            ControllerManager.MenuController();
            break;

        case GameState.GameStart:
            //looks for player input using the Gameplay control scheme
            ControllerManager.GameplayController();
            break;

        case GameState.GameOver:
            //looks for player input using the Menu control scheme
            ControllerManager.MenuController();
            break;

        default:

            break;
        }
    }