public Controller(){
		globals = new ControllerGlobals ();
		audio = new ControllerAudio ();

		all = new ArrayList ();
		all.Add (globals);
		all.Add (audio);
	}
 //Called when the UI updates to ensure that the volume slider represents the current game audio volume.
 public void UpdateVolume()
 {
     ControllerAudio.SetVolume(slider);
 }
 //Initializes the Audio Controller and connects it with the music audio source.
 public void InitializeAudio()
 {
     ControllerAudio.SetMusicSource(audioSource);
 }