public ControlledPlayer RegisterPlayer(ControlledPlayer player, int id) { Players.Add(player); ControlledPlayers.Add(player); player.PlayerId = id; return(player); }
public ControlledPlayer GetControlledPlayerByClientId(string id) { return(ControlledPlayers.Find(p => p.ClientId == id)); }
public ControlledPlayer GetControlledPlayerById(int id) { return(ControlledPlayers.Find(p => p.PlayerId == id)); }
public void RegisterPlayer(ControlledPlayer player, string clientId) { RegisterPlayer(player as Player); ControlledPlayers.Add(player); player.ClientId = clientId; }