protected virtual void MinLimitReached(object sender, ControllableEventArgs e) { if (outputOnMin != "") { VRTK_Logger.Info(outputOnMin); } }
protected virtual void MinLimitReached(object sender, ControllableEventArgs e) { isPressed = false; if (outputOnMin != "") { } }
protected override ControllableEventArgs EventPayload() { ControllableEventArgs e = base.EventPayload(); e.value = (useStepAsValue ? GetStepValue(GetValue()) : GetValue()); return(e); }
protected virtual void MaxLimitReached(object sender, ControllableEventArgs e) { if (outputOnMax != "") { Debug.Log(outputOnMax); // Add the item when the chest is fully opened. if (!isEmpty) { Item itemCopy = item.GetCopy(); while (amount != 0) { if (inventory.AddItem(itemCopy)) { amount--; if (amount == 0) { isEmpty = true; // Faded color. spriteRenderer.color = emptyColor; spriteRenderer.enabled = true; } } else { itemCopy.Destroy(); break; } } } } }
protected virtual void ValueChanged(object sender, ControllableEventArgs e) { if (e.value == 1f) { SceneManager.LoadScene(0); } }
public virtual void MinLimitReached(object sender, ControllableEventArgs e) { if (outputOnMin != "") { DisableGravity(); } }
protected virtual void MaxLimitReached(object sender, ControllableEventArgs e) { if (outputOnMax != "") { //BUTTON PRESSED if (CustomerSpawner.Customer_Already_Serve == 3) { SceneManager.LoadScene("EndOfDay"); } else { if (FindObjectOfType <CustomerAI>() != null) { FindObjectOfType <CustomerAI>().CollectingWeapon();//customer collect weapon } } } if (current_Scene.name == "EndOfDay") { SceneManager.LoadScene("Pause_Main_Menu"); } if (current_Scene.name == "Pause_Main_Menu") { SceneManager.LoadScene("Game_Level"); } }
protected virtual void ValueChanged(object sender, ControllableEventArgs e) { Debug.Log(pivotPoint.transform.position); if (platform != null) { if (direction == 1) { if (wheel.name == "Wheel1") { platform.transform.RotateAround(pivotPoint.transform.position, Vector3.up, -(speed * e.normalizedValue * Time.deltaTime)); platform.transform.Translate(side * Vector3.forward * (e.normalizedValue * Time.deltaTime)); } if (wheel.name == "Wheel2") { platform.transform.RotateAround(pivotPoint.transform.position, Vector3.up, (speed * e.normalizedValue * Time.deltaTime)); platform.transform.Translate(side * Vector3.forward * (e.normalizedValue * Time.deltaTime)); } } else if (direction == -1) { if (wheel.name == "Wheel1") { platform.transform.RotateAround(pivotPoint.transform.position, Vector3.up, -(speed * e.normalizedValue * Time.deltaTime)); platform.transform.Translate(side * Vector3.forward * -(e.normalizedValue * Time.deltaTime)); } if (wheel.name == "Wheel2") { platform.transform.RotateAround(pivotPoint.transform.position, Vector3.up, (speed * e.normalizedValue * Time.deltaTime)); platform.transform.Translate(side * Vector3.forward * -(e.normalizedValue * Time.deltaTime)); } } } }
public void OnChanged(object sender, ControllableEventArgs e) { if (e.normalizedValue > 0.9f) { snailGameManager.Reload(); } }
protected virtual void MaxLimitReached(object sender, ControllableEventArgs e) { if (outputOnMax != "") { //Debug.Log(outputOnMax); } }
public virtual void MinLimitReached(object sender, ControllableEventArgs e) { if (outputOnMin != "") { //Debug.Log(outputOnMin); } }
public virtual void MaxLimitReached(object sender, ControllableEventArgs e) { if (outputOnMax != "") { Debug.Log(outputOnMax); } if (type == ButtonType.gridMovement && firstPress == true) { Debug.Log(transform.name); if (transform.name == "Up") { GameObject.Find("GridMoveCube").GetComponent <GridBasedMovement>().MoveUp(); } else if (transform.name == "Right") { GameObject.Find("GridMoveCube").GetComponent <GridBasedMovement>().MoveRight(); } else if (transform.name == "Left") { GameObject.Find("GridMoveCube").GetComponent <GridBasedMovement>().MoveLeft(); } else if (transform.name == "Down") { GameObject.Find("GridMoveCube").GetComponent <GridBasedMovement>().MoveDown(); } } firstPress = true; }
protected virtual void MinLimitReached(object sender, ControllableEventArgs e) { if (current_Scene.name == "Pause_Main_Menu") { SceneManager.LoadScene("Game_Level"); } }
public virtual void ValueChanged(object sender, ControllableEventArgs e) { if (displayText != null) { displayText.text = e.value.ToString("F1"); } }
protected virtual void ValueChanged(object sender, ControllableEventArgs e) { if (e.value == 1) { wall.GetComponent <VerticalSlider>().StartLowerWall(); } }
protected virtual void ValueChanged(object sender, ControllableEventArgs e) { if (platform != null) { platform.transform.localPosition = Vector3.up * (maxHeight * e.normalizedValue); } }
private void Controllable_MaxLimitReached(object sender, ControllableEventArgs e) { Destroy(Pump.GetComponent <FixedJoint>()); Pump.GetComponent <Rigidbody>().AddForce(Vector3.forward * 120f); foreach (Collider col in Pump.GetComponents <Collider>()) { col.enabled = true; } foreach (Collider col in ColActivate.GetComponents <Collider>()) { col.enabled = true; } foreach (GameObject obj in Triggers) { obj.SetActive(true); } foreach (GameObject obj in GameObject.FindGameObjectsWithTag("Ampul1")) { obj.GetComponent <AmpulRelease>().ActivateInteract(); } foreach (GameObject obj in GameObject.FindGameObjectsWithTag("Ampul2")) { obj.GetComponent <AmpulRelease>().ActivateInteract(); } foreach (GameObject obj in GameObject.FindGameObjectsWithTag("Ampul3")) { obj.GetComponent <AmpulRelease>().ActivateInteract(); } GameObject.FindGameObjectWithTag("Controller").GetComponent <EducationControll>().PumpOut = true; Destroy(this); }
protected virtual void MinLimitReached(object sender, ControllableEventArgs e) { if (outputOnMin != "") { SceneManager.LoadScene("Maze"); } }
public virtual void MaxLimitReached(object sender, ControllableEventArgs e) { if (outputOnMax != "") { boolText.text = "true"; PlayAnimation(); } }
void CenterLeftRotator_LimitReached(object sender, ControllableEventArgs e) { Debug.Log("CenterLeftRotator_LimitReached"); centerLeftOn = true; centerLeftRotator.isLocked = true; SetRotarAndLedStatus(); StartCoroutine(RemoveInteractions(centerLeftRotator.gameObject)); }
void RightRotator_MinLimitReached(object sender, ControllableEventArgs e) { Debug.Log("RightRotator_MinLimitReached"); rightOn = true; rightRotator.isLocked = true; SetRotarAndLedStatus(); StartCoroutine(RemoveInteractions(rightRotator.gameObject)); }
public virtual void MinLimitReached(object sender, ControllableEventArgs e) { if (outputOnMin != "") { boolText.text = "false"; StopAnimation(); } }
public virtual void ValueChanged(object sender, ControllableEventArgs e) { if (displayText != null) { displayText.text = e.value.ToString("F1"); } //Debug.Log("Controllable Value in ControllableReactor: " + controllable.GetValue()); }
protected virtual void ValueChanged(object sender, ControllableEventArgs e) { currentValue = e.value; oscTransmitObject.SendOSCMessage(string.Format("{0}/value", oscTransmitObject.oscAddress), currentValue); // Update Progress Slider sliderImage.fillAmount = e.normalizedValue; }
protected virtual void MinLimitReached(object sender, ControllableEventArgs e) { reachedmaxOut = false; if (outputOnMin != "") { Debug.Log(outputOnMin); } }
protected virtual void MaxLimitReached(object sender, ControllableEventArgs e) { if (outputOnMax != "") { Debug.Log(outputOnMax); GameObject.Find("PlayerMover").GetComponent <Moving>().PickingRoom(); } }
private void OnValueChanged(object sender, ControllableEventArgs e) { Debug.Log(e.value); for (int i = 0; i < lights.Length; ++i) { lights[i].intensity = Mathf.Lerp(initialIntensities[i], 0f, e.value); } }
public virtual void MaxLimitReached(object sender, ControllableEventArgs e) { if (outputOnMax != "") { boolText.text = "true"; audioData.Play(0); } }
public virtual void MinLimitReached(object sender, ControllableEventArgs e) { if (outputOnMin != "") { boolText.text = "false"; DisableLights(); } }
protected virtual void ValueChanged(object sender, ControllableEventArgs e) { reachedmaxOut = false; if (displayText != null) { displayText.text = e.value.ToString("F1"); } }