public void Controlunit_can_move_data_from_register_to_ram()
        {
            // Arrange
            var controlUnit = new ControlUnit();

            // Act
            // Set A to 17
            controlUnit.Do(new Byte2(17), false);
            controlUnit.Do(new Byte2(17), true);

            // Copy A to D
            var byte2 = new Byte2("1000100010010000");

            controlUnit.Do(byte2, false);
            controlUnit.Do(byte2, true);

            // Set A to 0
            controlUnit.Do(new Byte2(0), false);
            controlUnit.Do(new Byte2(0), true);

            // Copy D to Ram
            controlUnit.Do(new Byte2("1000000010001000"), false);
            controlUnit.Do(new Byte2("1000000010001000"), true);

            // Copy D to A
            controlUnit.Do(new Byte2("1000000010100000"), false);
            var controlUnitOutput = controlUnit.Do(new Byte2("1000000010100000"), true);

            // Assert
            controlUnitOutput.J.Should().BeFalse();
            controlUnitOutput.A.ToInt16().Should().Be(17);
        }
Esempio n. 2
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        } // end of FindControlForOutpatientAdmission

        #endregion

        #region FindControlForInpatientAdmission

        /// <summary>
        /// Finds a control unit that handles a specific inpatient admission type
        /// </summary>
        /// <param name="admission">The admission type that is searched for</param>
        /// <returns>Either a control unit that handles the admission or null if no such control unit exists</returns>
        public ControlUnit FindControlForInpatientAdmission(InpatientAdmissionTypes admission)
        {
            if (!HandledInpatientAdmissionTypes.Contains(admission))
            {
                return(null);
            }

            if (this.ControlUnitType == Enums.ControlUnitType.Inpatient &&
                this.HandledInpatientAdmissionTypes.Contains(admission))
            {
                return(this);
            }
            else
            {
                foreach (ControlUnitHealthCare childControl in ChildHealthCareControlUnits)
                {
                    ControlUnit foundControl = childControl.FindControlForInpatientAdmission(admission);
                    if (foundControl != null)
                    {
                        return(foundControl);
                    }
                } // end foreach
            }     // end if

            return(null);
        } // end of FindControlForInpatientAdmission
Esempio n. 3
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        //--------------------------------------------------------------------------------------------------
        // Constructing
        //--------------------------------------------------------------------------------------------------

        #region Constructor

        /// <summary>
        /// Basic constructor of emergency department controls
        /// </summary>
        /// <param name="name">String identifier of control unit</param>
        /// <param name="parentControlUnit">Parent management control unit</param>
        /// <param name="parentSimulationModel">Parent simulation model</param>
        /// <param name="inputData">Outpatient input data</param>
        /// <param name="handledOutpatientAdmissionTypes">Outpatient admission types that are handled by the control unit</param>
        /// <param name="waitinListControlUnit">Corresponding waiting list control unit</param>
        public ControlUnitOutpatient(string name,
                                     ControlUnit parentControlUnit,
                                     OutpatientAdmissionTypes[] handledOutpatientAdmissionTypes,
                                     SimulationModel parentSimulationModel,
                                     ControlUnit waitinListControlUnit,
                                     IInputOutpatient inputData)
            : base(ControlUnitType.Outpatient,
                   name,
                   parentControlUnit,
                   parentSimulationModel,
                   inputData)
        {
            if (handledOutpatientAdmissionTypes != null)
            {
                _handledOutpatientAdmissionTypes = handledOutpatientAdmissionTypes.ToArray();
            }
            else
            {
                _handledOutpatientAdmissionTypes = Helpers <OutpatientAdmissionTypes> .EmptyArray();
            }

            _waitingListControlUnit = waitinListControlUnit;
            _inputData = inputData;

            _delegateHandlingMethods.Add(typeof(DelegateAvailabilitiesForRequest), DefaultDelegateHandling.HandleImmediateSpecialServiceRequest);
        } // end of ControlUnitOutpatient
        public void Controlunit_can_add_two_numbers()
        {
            // Arrange
            var controlUnit = new ControlUnit();

            // Act
            // Set A to 17
            controlUnit.Do(new Byte2(17), false);
            controlUnit.Do(new Byte2(17), true);

            // Copy A to D
            var byte2 = new Byte2("1000100010010000");

            controlUnit.Do(byte2, false);
            controlUnit.Do(byte2, true);

            // Set A to 29
            controlUnit.Do(new Byte2(29), false);
            controlUnit.Do(new Byte2(29), true);

            // Add A and D and store result in A
            controlUnit.Do(new Byte2("1000000010100000"), false);
            var controlUnitOutput = controlUnit.Do(new Byte2("1000000010100000"), true);

            // Assert
            controlUnitOutput.J.Should().BeFalse();
            controlUnitOutput.A.ToInt16().Should().Be(46);
        }
Esempio n. 5
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 private void InitControlUnit()
 {
     _networkScanner.Scan();
     Assert.Greater(_networkScanner.Controllers.Count, 0, "No controller found on the network.");
     _controlUnit = new ControlUnit(_networkScanner.Controllers.First());
     Assert.AreEqual(_controlUnit.TryConnect(), true, "Failed to connect to controller.");
 }
        /// <summary>
        /// Basic constructor.
        /// </summary>
        /// <param name="parentControlUnit">Parent control unit, either a health care department control unit or a organizational unit</param>
        /// <param name="input">Input data of department model</param>
        /// <param name="patient">Patient receiving service</param>
        /// <param name="resources">Resources included in the activity</param>
        /// <param name="type">Type of activity (e.g. emergency action type)</param>
        /// <param name="patientPath">The current path of the patient (can vary for outpatient or emergency paths)</param>
        public ActivityHealthCareAction(ControlUnit parentControlUnit,
                                        IInputHealthCareDepartment input,
                                        EntityPatient patient,
                                        ResourceSet resources,
                                        T type,
                                        PatientPath <T> patientPath)
            : base(parentControlUnit,
                   "ActivityHealthCareAction",
                   type.IsPreemptable)
        {
            _inputData   = input;
            _patient     = patient;
            _actionType  = type;
            _resourceSet = resources;
            _patientPath = patientPath;

            // in case that the parent control unit is a organizational control
            // the parent department control is set
            if (parentControlUnit is ControlUnitHealthCareDepartment)
            {
                _parentDepartmentControl = parentControlUnit as ControlUnitHealthCareDepartment;
            }
            else if (parentControlUnit is ControlUnitOrganizationalUnit)
            {
                _parentDepartmentControl = ((ControlUnitOrganizationalUnit)parentControlUnit).ParentDepartmentControl as ControlUnitHealthCareDepartment;
            }
        } // end of ActivityHealthCareAction
Esempio n. 7
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    private void ClickRequirementUnitContainer(RequirementUnitContainer _container)
    {
        if (selectedUnitList.Count == _container.requirement.dishArr.Length)
        {
            List <int> list = new List <int>();

            for (int i = 0; i < selectedUnitList.Count; i++)
            {
                ControlUnit controlUnit = selectedUnitList[i];

                if (controlUnit is DishResultContainer)
                {
                    DishResultContainer container = controlUnit as DishResultContainer;

                    list.Add(container.index);
                }
                else
                {
                    DishResultBt bt = controlUnit as DishResultBt;

                    list.Add(-bt.dish.index - 1);
                }
            }

            if (client.CheckCanCompleteRequirement(list, _container.requirement))
            {
                //send command
                client.CompleteRequirement(list, _container.requirement.uid);
            }
        }

        ClearSelectedUnitList();
    }
Esempio n. 8
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        /**
         * 坦克初始化
         */
        public void Setup(int idx, Color col, String name)
        {
            // 设置控制模式
            controlMode = idx;
            switch (idx)
            {
            case 0:     // 0 号手动机
                control = new UserControlUnit();
                break;

            case 1:     // 1 号自瞄机
                control = new ShootControlUnit();
                break;

            case 2:     // 2 号逃跑机
                control = new EscapeControlUnit();
                break;

            case 3:     // 3 号学习机
                control = new NetworkControlUnit();
                ((NetworkControlUnit)control).NetworkSetup(inputNum, 3);
                break;

            default:     // 其他靶子
                control = new RandomControlUnit();
                break;
            }
            //设置控制目标
            target.SetTankColors(col);
            control.Setup(target);
            tankName = name;
        }
 public override void TryDeliverProduct()
 {
     if (base.TryDeliverProduct(this))
     {
         ControlUnit.SwitchToState(new InsertCoinState(ControlUnit));
     }
 }
        } // end of AdditionalStaticVisualization

        #endregion

        #region AdditionalDynamicVisualization

        /// <summary>
        /// Additionally to event handling methods for visualization, the number of patients waiting
        /// for a slot to be assigned or waiting for a slot are showed.
        /// </summary>
        /// <param name="currentTime">Time for additional dynamic visualization</param>
        /// <param name="simModel">Simulation model to be visualized</param>
        /// <param name="parentControlUnit">Control to be visualized</param>
        /// <param name="currentEvents">Events that have been triggered at current time</param>
        public override void AdditionalDynamicVisualization(DateTime currentTime, SimulationModel simModel, ControlUnit parentControlUnit, IEnumerable <Event> currentEvents)
        {
            ControlUnit waitingListControl = ((ControlUnitOutpatient)parentControlUnit).WaitingListControlUnit;

            NumberSlotAssignString.StringToDraw = waitingListControl.CurrentActivities.Where(p => p.ActivityName == "ActivityOutpatientWaitingListWaitToAssignSlot").Count().ToString();
            NumberSlotWaitString.StringToDraw   = waitingListControl.CurrentActivities.Where(p => p.ActivityName == "ActivityWait").Count().ToString();
        } // end of AdditionalDynamicVisualization
Esempio n. 11
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        void save(bool closeOnSuccess)
        {
            this.Cursor = Cursors.Hand;

            Helper.Remote.Invoke <int>(this.UpdateMethodName, (ret, err) => {
                this.Cursor = null;
                if (err != null)
                {
                    MessageBox.Show(MainWindow.Instance, err);
                }
                else
                {
                    ControlUnit unit = this.DataContext as ControlUnit;
                    unit.ChangedProperties.Clear();
                    _originalModel.CopyValue(unit);
                    _originalModel.ChangedProperties.Clear();

                    if (closeOnSuccess)
                    {
                        //关闭当前document
                        MainWindow.Instance.CloseDocument(this);
                    }
                }
            }, this.DataContext);
        }
Esempio n. 12
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 //Lose Kopplung, MainViewModel ist indirekt abhängig von Memory jedoch nicht umgekehrt!
 public MainViewModel(Memory memory, ControlUnit controlUnit, Parser parser)
 {
     _memory                  = memory;
     _controlUnit             = controlUnit;
     _parser                  = parser;
     _memory.PropertyChanged += _memory_PropertyChanged;
 }
Esempio n. 13
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        } // end of HandleAvailabilitiesSpecialServiceRequest

        #endregion

        #region HandleRequireDocs

        /// <summary>
        /// Handles a request to send doctors for consultation or assisting between departments
        /// </summary>
        /// <param name="del">The original request for doctors to consult or assist</param>
        /// <param name="controlUnit">Control unit that filed request for assistance or consultation</param>
        /// <param name="time">Time request was filed</param>
        /// <param name="simEngine">SimEngine responsible for simulation execution</param>
        /// <returns>True if request has been handled</returns>
        static public bool HandleRequireDocs(IDelegate del, ControlUnit controlUnit, DateTime time, ISimulationEngine simEngine)
        {
            foreach (SkillSet reqSkill in ((DelegateRequestDocsForAssisting)del).RequiredSkillSets)
            {
                List <EntityDoctor> possibleDoc = ((ControlUnitHealthCare)controlUnit).FindDoctorWithSkillSet(reqSkill);

                if (possibleDoc.Count == 0)
                {
                    break;
                }

                EntityDoctor chosenDoc = null;

                foreach (EntityDoctor doc in possibleDoc)
                {
                    if (doc.ParentControlUnit == controlUnit)
                    {
                        ActivityMove possibleMove = doc.GetPossibleMovingActivity();

                        if (possibleMove != null &&
                            (possibleMove.Destination == del.OriginControlUnit ||
                             possibleMove.Destination == doc.BaseControlUnit))
                        {
                            chosenDoc = doc;
                            break;
                        } // end if
                    }     // end if

                    if (((ControlUnitHealthCare)doc.ParentControlUnit).ControlUnitType == Enums.ControlUnitType.Inpatient)
                    {
                        chosenDoc = doc;
                        break;
                    } // end if
                }     // end foreach

                if (chosenDoc == null)
                {
                    chosenDoc = possibleDoc.First();
                }

                if (chosenDoc.ParentControlUnit == controlUnit)
                {
                    ActivityMove possibleMove = chosenDoc.GetPossibleMovingActivity();

                    if (possibleMove != null && possibleMove.Destination == chosenDoc.BaseControlUnit)
                    {
                        simEngine.RemoveScheduledEvent(possibleMove.EndEvent);
                        chosenDoc.StopCurrentActivities(time, simEngine);
                        ActivityMove move = new ActivityMove(controlUnit, chosenDoc, controlUnit, del.OriginControlUnit, del, TimeSpan.FromMinutes(1));
                        move.StartEvent.Trigger(time, simEngine);
                    } // end if
                }
                else
                {
                    controlUnit.SendDelegateTo(chosenDoc.ParentControlUnit, new DelegateSentDocForAssistedTreatment((ControlUnitHealthCare)del.OriginControlUnit, reqSkill));
                } // end if
            }     // end foreach

            return(true);
        } // end of HandleRequireDocs
Esempio n. 14
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 internal UnitAlarmSettingDocument(ControlUnit dataModel)
 {
     _originalModel = dataModel;
     InitializeComponent();
     this.Title       = $"“{dataModel.Name}”配置-报警";
     this.DataContext = _originalModel.Clone <ControlUnit>();
 }
Esempio n. 15
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        public List <byte[]> Fetch()
        {
            // There will be two values output.
            List <byte[]> Output = new List <byte[]>(2);

            // If the destination is DI, use it as an effective address.
            if (Destination.Code == XRegCode.DI)
            {
                Output.Add(ControlUnit.Fetch(DestPtr, (int)Capacity));
            }

            // Otherwise add its value.
            else
            {
                Output.Add(ValueOperand);
            }

            // IF the source is SI, use its as an address/
            if (Source.Code == XRegCode.SI)
            {
                Output.Add(ControlUnit.Fetch(SrcPtr, (int)Capacity));
            }

            // Otherwise add its value.
            else
            {
                Output.Add(ValueOperand);
            }
            return(Output);
        }
Esempio n. 16
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        /// <summary>
        /// String representation of state is created
        /// </summary>
        /// <param name="timeStamp">Time for which the state is generated</param>
        /// <param name="loggingEngine">The logging engine for which the state is generated</param>
        /// <param name="controlUnit">The control unit for which the state is generated</param>
        public LogControlUnitState(DateTime timeStamp,
                                   BaseLoggingEngine loggingEngine,
                                   ControlUnit controlUnit)
        {
            StringBuilder description = new StringBuilder();

            description.Append(timeStamp.ToString("MM.dd:HH:mm:ss:fff")).Append(": ").Append(controlUnit.Name).Append(": RAEL length: ").Append(controlUnit.RAEL.Count).Append(", ");

            foreach (KeyValuePair <Type, HashSet <Entity> > entityType in controlUnit.ControlledEntities)
            {
                description.Append(loggingEngine.GetStringRepDefaultEntityType(entityType.Key)).Append(": ,").Append(entityType.Value.Count).Append(", ");
            } // end foreach

            foreach (KeyValuePair <string, List <Activity> > activityType in controlUnit.CurrentActivitiesPerType)
            {
                description.Append(activityType.Key).Append(": ,").Append(activityType.Value.Count).Append(", ");
            } // end foreach

            description.AppendLine();

            foreach (ControlUnit child in controlUnit.ChildControlUnits)
            {
                LogControlUnitState childState = new LogControlUnitState(timeStamp, loggingEngine, child);
                description.Append(childState.GetDescription());
            } // end foreach

            _logState = description.ToString();
        } // end of LogControlUnitState
Esempio n. 17
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 public override void Execute()
 {
     ControlUnit.SetFlags(new FlagSet()
     {
         Carry = FlagState.OFF
     });
 }
 /// <summary>
 /// Basic constructor, just calling base constructor
 /// </summary>
 /// <param name="name">String identifier of control unit</param>
 /// <param name="parentControlUnit">Parent management control unit</param>
 /// <param name="parentSimulationModel">Parent simulation model</param>
 /// <param name="inputData">Emergency input data</param>
 public ControlUnitEmergencyExample(string name,
                                    ControlUnit parentControlUnit,
                                    SimulationModel parentSimulationModel,
                                    InputEmergency input)
     : base(name, parentControlUnit, parentSimulationModel, input)
 {
 } // end of ControlUnit
Esempio n. 19
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 public override void SelectProduct(Coordinates coordinates)
 {
     if (base.SelectProduct(this, coordinates))
     {
         ControlUnit.SwitchToState(new ConfirmOrderState(this, ControlUnit));
     }
 }
Esempio n. 20
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 public override void Execute()
 {
     // Set the carry flag on
     ControlUnit.SetFlags(new FlagSet()
     {
         Carry = FlagState.ON
     });
 }
    public int AddControlledObject(GameObject controlledObject, Func <bool> logicDelegate)
    {
        var temp = new ControlUnit(controlledObject);

        temp.AddLogicDelegate(logicDelegate);
        m_UnitList.Add(temp);
        return(m_UnitList.Count - 1);
    }
 /// <summary>
 /// Basic constructor
 /// </summary>
 /// <param name="parentControlUnit">Parent waiting list control</param>
 /// <param name="waitingListSchedule">Waiting list schedule for slot booking</param>
 /// <param name="inputData">Outpatient input data</param>
 public EventOutpatientStartDispatching(ControlUnit parentControlUnit,
                                        EntityWaitingListSchedule waitingListSchedule,
                                        IInputOutpatient inputData)
     : base(EventType.Standalone, parentControlUnit)
 {
     _waitingListSchedule = waitingListSchedule;
     _inputData           = inputData;
 } // end of Event
Esempio n. 23
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 public override void Execute()
 {
     // If the carry flag is on, turn it off. If the carry flag is off, turn it on.
     ControlUnit.SetFlags(new FlagSet()
     {
         Carry = (ControlUnit.Flags.Carry == FlagState.ON) ? FlagState.OFF : FlagState.ON
     });
 }
Esempio n. 24
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        //--------------------------------------------------------------------------------------------------
        // Constructor
        //--------------------------------------------------------------------------------------------------

        #region Constructor

        /// <summary>
        /// Basic constructor.
        /// </summary>
        /// <param name="parentControlUnit">Parent outpatient control</param>
        /// <param name="patient">Arriving patient</param>
        /// <param name="inputData">Corresponding input data</param>
        public EventOutpatientWalkInPatientArrival(ControlUnit parentControlUnit,
                                                   IInputOutpatient inputData,
                                                   EntityPatient patient)
            : base(EventType.Standalone, parentControlUnit)
        {
            _patient   = patient;
            _inputData = inputData;
        } // end of EventOutpatientWalkInPatientArrival
 /// <summary>
 /// Basic constructor
 /// </summary>
 /// <param name="name">String identifier of control unit</param>
 /// <param name="parentControlUnit">Parent outpatient control</param>
 /// <param name="parentSimulationModel">Parent simulation model</param>
 /// <param name="input">Corresponding outpatient input data</param>
 /// <param name="assigningAtEvents">Flag if slots are assigned at events only, or immediately</param>
 public OutpatientWaitingListSingleScheduleControl(string name,
                                                   ControlUnit parentControlUnit,
                                                   SimulationModel parentSimulationModel,
                                                   IInputOutpatient input,
                                                   bool assigningAtTimes)
     : base(name, parentControlUnit, parentSimulationModel, input, assigningAtTimes)
 {
 }
Esempio n. 26
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 /// <summary>
 /// Basic constructor
 /// </summary>
 /// <param name="name">String identifier of control unit</param>
 /// <param name="parentControlUnit">Parent control, equals null if this control is root</param>
 /// <param name="parentSimulationModel">Parent simulation control</param>
 /// <param name="inputData">Input data for management control</param>
 public ControlUnitHospital(string name,
                            ControlUnit parentControlUnit,
                            SimulationModel parentSimulationModel,
                            IInputManagement inputData)
     : base(name, parentControlUnit, parentSimulationModel)
 {
     _inputData = inputData;
 }
Esempio n. 27
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    private void Awake()
    {
        Instance = this;

        lcInput = new ControlUnit(transform.Find("LB").gameObject);
        rcInput = new ControlUnit(transform.Find("RB").gameObject);
        eInput  = new ControlUnit(transform.Find("E").gameObject);
    }
        //--------------------------------------------------------------------------------------------------
        // Constructor
        //--------------------------------------------------------------------------------------------------

        #region Constructor

        /// <summary>
        /// Basic constructor
        /// </summary>
        /// <param name="name">String identifier of control unit</param>
        /// <param name="parentControlUnit">Parent control, either a department control or another organizational control</param>
        /// <param name="parentDepartmentControl">Parent department control</param>
        /// <param name="parentSimulationModel">Parent simulation model</param>
        /// <param name="inputData">Parent department input</param>
        public ContorlUnitAssessmentTreatmentExample(string name,
                                                     ControlUnit parentControlUnit,
                                                     ControlUnitHealthCareDepartment parentDepartmentControl,
                                                     SimulationModel parentSimulationModel,
                                                     IInputHealthCareDepartment inputData)
            : base(name, parentControlUnit, parentDepartmentControl, parentSimulationModel, inputData)
        {
        } // end of
Esempio n. 29
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 public override void Execute()
 {
     // Set the direction flag on
     ControlUnit.SetFlags(new FlagSet()
     {
         Direction = FlagState.ON
     });
 }
Esempio n. 30
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        protected override void OnExecute()
        {
            // Set flags
            ControlUnit.SetFlags(ResultFlags);

            // See base class.
            AdjustDI();
        }