void Start() { _carController = GetComponent <CarController>(); _manualController = GetComponent <ManualController>(); _controlSwitch = GetComponent <ControlSwitch>(); if (shouldInit && FFB.needInit) { FFB.ForceFeedBackInit(); #if !UNITY_EDITOR FFB.AcquireDevice(); #endif } #if UNITY_EDITOR FFB.AcquireDevice(); #endif }