Esempio n. 1
0
        public IEnumerator LoadGameCoroutine()
        {
            // do game startup stuff here

            GameSettings.Initialize();

            TResourceManager.RegisterHandler(new LBDHandler());
            TResourceManager.RegisterHandler(new TIXHandler());
            TResourceManager.RegisterHandler(new Texture2DHandler());
            TResourceManager.RegisterHandler(new MaterialHandler());

            ControlSchemeManager.Initialize();

            DreamJournalManager.Initialize();

            MapReader.MapScaleFactor = 1F;

            GameSettings.LoadSettings();

            Shader.SetGlobalFloat("_FogStep", 0.08F);
            Shader.SetGlobalFloat("AffineIntensity", 0.5F);

            PsxVram.Initialize();

            if (Application.isEditor)
            {
                // if we're running inside the editor, we want to have the mouse!
                GameSettings.SetCursorViewState(true);
            }

            yield return(LBDTilePool.InitialiseCoroutine());

            // TODO
            //SaveGameManager.LoadGame();

            OnGameDataLoaded.Raise();
        }
Esempio n. 2
0
 /// <summary>
 /// Used for initialization
 /// </summary>
 void Awake()
 {
     // initialize data
     CraftableItemsRegistry.Initialize();
     ControlSchemeManager.Initialize();
 }