Esempio n. 1
0
        private void CalculatePath()
        {
            calculatedPath.Clear();

            // Sliders may consist of various subpaths separated by two consecutive vertices
            // with the same position. The following loop parses these subpaths and computes
            // their shape independently, consecutively appending them to calculatedPath.

            int start = 0;
            int end   = 0;

            for (int i = 0; i < ControlPoints.Length(); ++i)
            {
                end++;

                if (i == ControlPoints.Length() - 1 || ControlPoints[i] == ControlPoints[i + 1] && i != ControlPoints.Length() - 2)
                {
                    List <Vector2> cpSpan = ControlPoints.GetRange(start, end - start);

                    foreach (Vector2 t in CalculateSubpath(cpSpan))
                    {
                        if (calculatedPath.Count == 0 || calculatedPath.Last() != t)
                        {
                            calculatedPath.Add(t);
                        }
                    }

                    start = end;
                }
            }
        }
Esempio n. 2
0
 /// <summary>
 /// Get a point on the curve using interpolation.
 /// </summary>
 /// <param name="interpolation">A value from 0 to 1.</param>
 /// <returns></returns>
 public System.Numerics.Vector2 GetPointByInterpolation(float interpolation)
 {
     if (interpolation < 0 || interpolation > 1)
     {
         throw new ArgumentException("Value can only range from 0 to 1", nameof(interpolation));
     }
     if (ControlPoints.Count == 0)
     {
         throw new ArgumentException("Doesn't contain any points", nameof(ControlPoints));
     }
     if (ControlPoints.Count == 1)
     {
         return(ControlPoints[0]);
     }
     else
     {
         System.Numerics.Vector2 p1 = GetPointByInterpolationIndependent(ControlPoints.GetRange(0, ControlPoints.Count - 1), interpolation);
         System.Numerics.Vector2 p2 = GetPointByInterpolationIndependent(ControlPoints.GetRange(1, ControlPoints.Count - 1), interpolation);
         return(System.Numerics.Vector2.Lerp(p1, p2, interpolation));
     }
 }