// Use this for initialization void Awake() { _ItselfSR = GetComponent <SpriteRenderer>(); _InteractionUIText = GameObject.Find("InteractionUIText").GetComponent <Text>(); _Active = null; _ControlMeta = Camera.main.GetComponent <ControlMeta>(); }
/// <summary> /// Initializes a new instance of the class. /// </summary> public ControlModel(string code, string topic) { Code = code ?? throw new ArgumentNullException(nameof(code)); Topic = topic ?? throw new ArgumentNullException(nameof(topic)); Meta = new ControlMeta { Name = code }; }
/// <summary> /// Builds the channels. /// </summary> private void BuildCnls(DeviceConfigEntry entry, ControlModel controlModel, ChannelNumberingOptions options, int?objNum, int deviceNum, ref int cnlNum) { string namePrefix = options.PrependDeviceName ? entry.DeviceEntity.Name + " - " : ""; ControlMeta controlMeta = controlModel.Meta; int? formatID = GetFormatID(controlMeta); int? quantityID = GetQuantityID(controlMeta); int? unitID = GetUnitID(controlMeta); // control value entry.Cnls.Add(new Cnl { CnlNum = cnlNum++, Active = true, Name = namePrefix + controlMeta.Name + " Last", CnlTypeID = CnlTypeID.Input, ObjNum = objNum, DeviceNum = deviceNum, TagCode = controlModel.Code, FormatID = formatID, QuantityID = quantityID, UnitID = unitID }); // control error entry.Cnls.Add(new Cnl { CnlNum = cnlNum++, Active = true, Name = namePrefix + controlMeta.Name + " Error", CnlTypeID = CnlTypeID.Input, ObjNum = objNum, DeviceNum = deviceNum, TagCode = controlModel.Code + "_error" }); // calculated channel entry.Cnls.Add(new Cnl { CnlNum = cnlNum++, Active = true, Name = namePrefix + controlMeta.Name, CnlTypeID = controlMeta.ReadOnly ? CnlTypeID.Calculated : CnlTypeID.CalculatedOutput, ObjNum = objNum, DeviceNum = deviceNum, TagCode = controlModel.Code, FormulaEnabled = true, InFormula = "WB_CalcControl()", FormatID = formatID, QuantityID = quantityID, UnitID = unitID, EventMask = ControlEventMask }); }
/// <summary> /// Gets the control unit. /// </summary> private int?GetUnitID(ControlMeta controlMeta) { Unit unit = controlMeta.Type switch { "temperature" => project.ConfigDatabase.GetUnitByCode(UnitCode.Celsius), "voltage" => project.ConfigDatabase.GetUnitByCode(UnitCode.Volt), _ => null }; return(unit?.UnitID); }
/// <summary> /// Gets the control quantity. /// </summary> private int?GetQuantityID(ControlMeta controlMeta) { Quantity quantity = controlMeta.Type switch { "temperature" => project.ConfigDatabase.GetQuantityByCode(QuantityCode.Temperature), "voltage" => project.ConfigDatabase.GetQuantityByCode(QuantityCode.Voltage), _ => null }; return(quantity?.QuantityID); }
/// <summary> /// Gets the control format. /// </summary> private int?GetFormatID(ControlMeta controlMeta) { Format format = controlMeta.Type switch { "pushbutton" => project.ConfigDatabase.GetFormatByCode(FormatCode.Execute), "switch" => project.ConfigDatabase.GetFormatByCode(FormatCode.OffOn), _ => null }; return(format?.FormatID); }
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state //override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { // //} // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { // player = GameObject.Find(“Player”); ControlMeta _ControlMeta = GameObject.Find("CharacterPivot").GetComponent <ControlMeta>(); float horizontal = _ControlMeta._KineticControl.animationDirection.x; float vertical = _ControlMeta._KineticControl.animationDirection.z; hrznt = horizontal; vertic = vertical; Vector2 input = new Vector2(horizontal, vertical); animator.SetFloat(m_HashHorizontalPara, input.x, m_Damping, Time.deltaTime); animator.SetFloat(m_HashVerticalPara, input.y, m_Damping, Time.deltaTime); }
protected override void SetControl(ControlMeta meta) { base.SetControl(meta); }
/// <summary> /// Updates the control information. /// </summary> public void UpdateMeta(ControlMeta controlMeta) { Meta = controlMeta ?? throw new ArgumentNullException(nameof(controlMeta)); }
protected virtual void SetControl(ControlMeta meta) { commander = meta; commander.AddControls(this); _player = commander.GetPlayer(); }
void Awake() { gameObject.layer = LayerMask.NameToLayer("interactionUILayer"); _ControlMeta = Camera.main.GetComponent <ControlMeta>(); }