Esempio n. 1
0
        protected virtual void SinglePixelRLEvaluateStep()
        {
            SchoolWorld.ActionInput.SafeCopyToHost();
            bool wasTargetDetected = SchoolWorld.ActionInput.Host[ControlMapper.Idx("forward")] != 0;
            bool wasTargetPresent  = m_previousObjectType == ObjectType.Target;

            if (wasTargetDetected && wasTargetPresent)
            {
                m_targetsDetected++;
                WrappedWorld.Reward.Host[0] = 1f;
            }
            else if (m_previousObjectType != ObjectType.None)
            {
                if (wasTargetDetected && !wasTargetPresent)
                {
                    m_targetsMisdetected++;
                    WrappedWorld.Reward.Host[0] = -1f;
                }
                else if (wasTargetPresent && !wasTargetDetected)
                {
                    WrappedWorld.Reward.Host[0] = -1f;
                }
                else
                {
                    WrappedWorld.Reward.Host[0] = 0f;
                }
            }
            else
            {
                WrappedWorld.Reward.Host[0] = 0;
            }
        }
Esempio n. 2
0
 public void MapWorldInputs()
 {
     // Copy data from wrapper to world (inputs) - SchoolWorld validation ensures that we have something connected
     School.ActionInput.SafeCopyToHost();
     ControlsAdapterTemp.Host[0] = School.ActionInput.Host[ControlMapper.Idx("left")];     // A
     ControlsAdapterTemp.Host[1] = School.ActionInput.Host[ControlMapper.Idx("backward")]; // S
     ControlsAdapterTemp.Host[2] = School.ActionInput.Host[ControlMapper.Idx("right")];    // D
     ControlsAdapterTemp.SafeCopyToDevice();
 }
Esempio n. 3
0
        public void EvaluateSinglePixelRLStep()
        {
            SchoolWorld.ActionInput.SafeCopyToHost();

            int action = 0;

            if (SchoolWorld.ActionInput.Host[ControlMapper.Idx("forward")] != 0)
            {
                action = 1;
            }
            else if (SchoolWorld.ActionInput.Host[ControlMapper.Idx("backward")] != 0)
            {
                action = 2;
            }
            else if (SchoolWorld.ActionInput.Host[ControlMapper.Idx("left")] != 0)
            {
                action = 3;
            }
            else if (SchoolWorld.ActionInput.Host[ControlMapper.Idx("right")] != 0)
            {
                action = 4;
            }

            int expectedAction = 0;

            if (m_lastTransition != null)
            {
                expectedAction = m_lastTransition.action;
                //MyLog.WARNING.WriteLine("Action taken: " + action+" expected action: "+expectedAction);
            }

            if (m_lastTransition == null)
            {
                m_stepIsCorrect             = true;
                WrappedWorld.Reward.Host[0] = 0f;
            }
            else if (action == expectedAction)
            {
                m_stepIsCorrect = true;
                if (m_importantActions.Contains(action))
                {
                    m_importantActionsTaken++;
                    WrappedWorld.Reward.Host[0] = 1f;
                }
                else
                {
                    WrappedWorld.Reward.Host[0] = 0f;
                }
            }
            else
            {
                m_stepIsCorrect             = false;
                WrappedWorld.Reward.Host[0] = -1f;
            }
        }
Esempio n. 4
0
            public override void Execute()
            {
                // Process FOF controls
                Owner.ActionInput.SafeCopyToHost();
                float fof_up    = Owner.ActionInput.Host[ControlMapper.Idx("fof_up")];    // I
                float fof_left  = Owner.ActionInput.Host[ControlMapper.Idx("fof_left")];  // J
                float fof_down  = Owner.ActionInput.Host[ControlMapper.Idx("fof_down")];  // K
                float fof_right = Owner.ActionInput.Host[ControlMapper.Idx("fof_right")]; // L

                FofX = ConvertBiControlToUniControl(fof_left, fof_right);
                FofY = ConvertBiControlToUniControl(fof_down, fof_up);

                Owner.CurrentWorld.MapWorldInputs();
            }
        protected override bool DidTrainingUnitComplete(ref bool wasUnitSuccessful)
        {
            int correction = m_currentObjectType == ObjectType.Target ? 1 : 0;

            wasUnitSuccessful = (m_targetsShown - correction == m_targetsDetected && m_targetsMisdetected == 0);

            bool acted = SchoolWorld.ActionInput.Host[ControlMapper.Idx("forward")] != 0;

            MyLog.Writer.WriteLine(MyLogLevel.WARNING, "did act: " + acted + ", wasTarget: " + (m_previousObjectType == ObjectType.Target) +
                                   ", was allowed to act: " + m_previousTargetWithAction);

            MyLog.Writer.WriteLine(MyLogLevel.WARNING, "m_targetsShown:" + m_targetsShown + ", m_targetsDetected: " + m_targetsDetected +
                                   "correction: " + correction + ", targetsMisdetected: " + m_targetsMisdetected);

            return(m_targetsShown - correction == m_targetsPerTU);
            // - correction, because when ending, ExecuteStep is done before the last EvaluateStep - the ExecuteStep may prepare a new state which should be ignored by EvaluateStep
        }