private void Start()
    {
        controlMap = new ControlMap();
        controlMap.Enable();

        controlMap.Player.Jump.performed += ctx => print("pogo pogo pogo");
    }
 private void Awake()
 {
     cam   = GetComponentInChildren <Camera>().transform;
     pivot = transform.GetChild(0);
     map   = new ControlMap();
     map.Enable();
     controller = GetComponent <CharacterController>();
     //Cursor.lockState = CursorLockMode.Locked;
     Cursor.visible = false;
     print("say my name");
 }