public void Start() { trigger = GameObject.FindGameObjectWithTag("Trigger"); manager = GameObject.FindGameObjectWithTag("Manager"); controlLevels = manager.GetComponent <ControlLevel_Trials>(); targetTouched = false; penaltyTouched = false; }
void Start() { allActive = false; controlLevel = manager.GetComponent <ControlLevel_Trials>(); // create a folder string OutputDir = Path.Combine(FolderName, string.Concat(DateTime.Now.ToString("MM-dd-yyyy"), FileName)); Directory.CreateDirectory(OutputDir); // create a file to record data String trialOutput = Path.Combine(OutputDir, DateTime.Now.ToString("yyyy-MM-dd-HH-mm") + "_Results.txt"); trialStreams = new FileStream(trialOutput, FileMode.Create, FileAccess.Write); //Call the function below to write the column names WriteHeader(); }
// Start is called before the first frame update void Start() { // angular error between fixation and controller gazeHead = manager.GetComponent <ViveSR.anipal.Eye.GazeHeadPos>(); controls = manager.GetComponent <ControlLevel_Trials>(); // create a folder string OutputDir = Path.Combine(FolderName, string.Concat(DateTime.Now.ToString("MM-dd-yyyy"), FileName)); Directory.CreateDirectory(OutputDir); // create a file to record data String trialOutput = Path.Combine(OutputDir, DateTime.Now.ToString("yyyy-MM-dd-HH-mm") + "_Results.txt"); trialStreams = new FileStream(trialOutput, FileMode.Create, FileAccess.Write); //Call the function below to write the column names WriteHeader(); controller = controls.gamecontroller; vector = new Vector3(0, 0, 0); }